Skip to content

Random Average

Revel in the Geekgasm

  • Me
    • Doycetopian Wasteland
    • Admin
  • RandomWiki
  • Masks EG
  • Masks Academy
  • Masks VM

Shout out

2003-05-02 doycet Game Design 4 comments

WISH 45: Accolades and Warm Fuzzies Who are some gamers you admire and appreciate? Name three (or as many as

Continue reading

Making Time

2003-05-02 doycet Game Design

WISH 37: Schedules and Circumstances How do you prioritize gaming in your life to make sure it happens on an

Continue reading

Picky

2003-05-02 doycet Game Design

WISH 44: Picking Games Another old WISH that I’m getting caught up on. How do you choose games to join

Continue reading

Catching up

2003-05-02 doycet Game Design One comment

WISH 28: Movies for Gamers What are three movies that have inspired you as a gamer? Would you recommend them

Continue reading

Ivy & Hyacinth; Session 1, intro 3

2003-05-02 doycet Nobilis 5 comments

[This last intro log was easily the most difficult, since we didn?t do much more with ?pat? than set the

Continue reading

Ivy & Hyacinth, Session 1, Intro 2

2003-05-01 doycet Nobilis 3 comments

A MAN SPRAWLS across a threadbare and badly sprung armchair. A light bulb socket hangs directly overhead, dangling from the

Continue reading

Man, somebody stop me

2003-05-01 doycet Nobilis 8 comments

I made a Nobilis page (yeah, sue me, it’s what I do for games I like), mostly as a place

Continue reading

What I like, what I don’t like, how I’m fixing it.

2003-04-30 doycet Diceless, Nobilis 6 comments

Yep, more Nobilis posting. Warning, this is not really fun fictional crap, but me thinking out loud about the kind

Continue reading

Nobilis 101

2003-04-29 doycet Diceless, Nobilis 10 comments

For those interested (and apparently some are), I have a “Nobilis 101” document available. It’s about 15 pages printed, but

Continue reading

Nobilis – Hyacinth & Ivy: Session 1, Intro 4

2003-04-29 doycet Diceless, Nobilis 9 comments

To the Nobilis, the symbology of flowers is strong — they are one of the oldest associative symbols, and an

Continue reading

Nobilis – Hyacinth & Ivy: Session 1, Intro 1

2003-04-29 doycet Nobilis 3 comments

To the Nobilis, the symbology of flowers is strong — they are one of the oldest associative symbols, and an

Continue reading

The first attempt at Nobilis

2003-04-29 doycet Nobilis 9 comments

As should be evident by now, there is a HELL of a lot of stuff to process just in the

Continue reading

Nobilis

2003-04-29 doycet Nobilis 4 comments

Okay. I’ve finally gotten around to this post. It’s taken awhile. As I’ve mentioned before, I recently gave into the

Continue reading

DnD Game

2003-04-29 doycet Actual Play 4 comments

Friday night’s game was fun. I’m enjoying it quite a bit more than I used to — not quite sure

Continue reading

Don’t know if it’s useful, but…

2003-04-29 doycet Diceless, Nobilis 2 comments

Nobilis auto-generator: useful as an excercise in excel tweaking, if nothing else.

Continue reading

Fun stuff

2003-04-28 doycet Game Design, Links & Resources

Tree’s Heart Dynasty: a Shared-Roleplay Experience, from the author of Nobilis: something that I, I think, a precursor of her

Continue reading

Pulpy link

2003-04-24 doycet Game Design, Links & Resources

Crimson Skies, a Pulp-era board and video game with an excellent website. (via Arref)

Continue reading

Pulpy Goodness

2003-04-23 doycet Conventions

Our Next Pulp Gameday will be at Collectormania on May 31st and June 1st. We will be running all of

Continue reading

Random geek thought

2003-04-22 doycet Diceless, Nobilis One comment

Okay, so I just picked up Nobilis a few weeks back, someone check me on this. The Matrix is a

Continue reading
2003-04-21 doycet Game Design

Something from one word that works better when posted to this page then my main one: reflect: “So then I

Continue reading

Just for Gwydion

2003-04-17 doycet Game Design One comment

The Evolution of the Kilt.

Continue reading
2003-04-13 doycet Game Design

Just a little link-note for my personal edification: History of fingerprints.

Continue reading

Geek bliss

2003-04-11 doycet Links & Resources

Ever wanted to compare the relative size of an X-wing to a Babylon-5 StarFury, or a Starship Troopers Plasma Bug

Continue reading

News Headlines from Around the Core Worlds

2003-03-29 doycet Actual Play 3 comments

Short version of last night’s session: One player’s Senate Representative character and everyone else went to a Masquerade on a

Continue reading

Resource

2003-03-26 doycet Game Design

Outlaws of The Water Margin — an RPG based in Ancient China — psuedo-free, I think.

Continue reading

Cool

2003-03-25 doycet Links & Resources 2 comments

Gaming Events.ORG

Continue reading

For the OA game:

2003-03-20 doycet Game Design

Hanyu Pinyin, Zhuyin, Wade-Giles, MPS-2, Yale, and Tongyong Pinyin Cross-Reference Table. Cool.

Continue reading

House Rule: Called Shots

2003-03-16 doycet D20 2 comments

Found a good one in the Quintessential Fighter: CALLED SHOTS There are many more ways to cripple and defeat an

Continue reading

Really fun word.

2003-03-11 doycet Game Design

gliriform – (adj) – Resembling a rodent. Just… makes me think. [evil grin] From the Grandiloquent Dictionary.

Continue reading

House Rules

2003-03-11 doycet Game Design 8 comments

We’re doing these already, but I wanted to get them down in writing so that it’s clear to everyone. Dissipate

Continue reading

Posts navigation

«Previous Posts 1 … 2,464 2,465 2,466 2,467 2,468 … 2,471 Next Posts»

Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
I started off the year with a truly new #ttrpg experience - one of my kids ran a game for ME! First time that's EVER happened.

We played #Runecairne and she damned near killed me. It was great.

(We didn't TOTALLY separate the player/warden roles in this, because part of the reason we were doing this was so I could teach her to GM, so we did a two-person game (Runecairne is great for this) and a scenario I'd already run with Sean, and had open on my screen to spot any gotchas and give her tips.)
Pretty much what it says on the title. My whole family (not just my kids, but my wife) sat down to play an RPG together. This has NEVER HAPPENED BEFORE, and it's was bloody and glorious, because that's what Eat the Reich delivers.

2024 12 28
Pretty much what it says on the title. My whole family (not just my kids, but my wife) sat down to play an RPG together. This has NEVER HAPPENED BEFORE, and it's was bloody and glorious, because that's what Eat the Reich delivers.

2024 12 27
just me rambling about the last year in gaming and what's coming up
Me and the kids sit down to talk about the One-Armed Scissor "one-shot" - kind of a celebration/wake/post mortem.

Overall Impression: The one-shot served as an enticing introduction to Wildsea's setting and mechanics. While certain areas, like travel and character origin options, left players desiring more, the unique world, engaging whisper mechanics, and collaborative ship-building process were significant highlights.

In summary - we had a good time, the game is cool, we want to play some more (even Kaylee), and we don't super-enjoy canned one-shot scenarios.

2024 08 07
Our heroes find the surviving crew of the One Armed Scissor and safely escape the Manor.

Yup. Totally safe. No problem.

2024 07 29

#wildsea #ttrpg #actualplay 

This session focuses on the players' daring escape from a collapsing library hanging precariously over the Wildsea. The escape is complicated by a powerful Whisper unleashed by Saturniidae, which causes the library to become entangled in rapidly growing thorny vines.

Key Events
    Prepping for Trouble: The crew utilize their skills to recover resources and prepare for the impending attack by pinwolves. Saturniidae uses a Whisper to try to protect the sole surviving member of the One-Armed Scissor, but accidentally summons a spectral force that injures the party.
    Thorny Escape: Saturniidae's shouted Whisper, "Secrets Wrapped in Thorns," creates a whirlwind of paper that transforms into a rapidly growing cocoon of thorny brambles. The cocoon expands, forcing the pinwolves back and pushing the library away from the tallshank tree it was anchored to.
    Descent into Chaos: The library begins to collapse, forcing the players to navigate a chaotic environment filled with falling debris, thorny vines, and oozing crezzerin. Charybdis utilizes his unique skills and knowledge of plants to carefully extract Saturniidae from the thorny cocoon.
    Leaps of Faith: Cory leaps from the collapsing library, embedding her spear into the tallshank tree and clinging for dear life. Charybdis uses his wavewalk skill to swing through a window and escape, while Saturniidae glides down to the Queen Crab using her elegant wings.
    A Sinking Feeling: The library crashes into the edge of the rift, causing the nearby One Armed Scissor to tip and sink. The sinking ship evokes a sense of dread and PTSD in Charybdis, who witnesses a vision of his past death.
    Return to Three Masks: The players successfully return to Three Masks, albeit injured and emotionally drained. They share their harrowing tale, warning others of the dangers that now infest the library and the surrounding area.

Character Highlights

    Cory: Demonstrates agility and resourcefulness, using her spear to escape the collapsing library.
    Charybdis: Utilizes his expertise in plants and his unique abilities to navigate the dangerous environment and save Saturniidae.
    Saturniidae: Unintentionally unleashes chaos with her Whisper, but ultimately aids in the party's escape through her quick thinking, and suffers injuries and the effects of crezzerin poisoning.

Lingering Questions

    What will become of the library now that it is infested with creatures and a Librico Ray?
    Will the players attempt to retrieve more books or salvage anything from the wreckage?
    How will the loss of the library affect the community of Three Masks?
    What is the significance of the One Arm Scissor sinking into the rift?
The crew climbs up to the Hanging Manor and "gets rizzed by a Rift." (I don't know what that means, but the kids assure me it's hilarious and will never sound like hopelessly dated slang.)

2024 07 27

#wildsea #ttrpg #actualplay
The crew explores the moored and apparently abandoned One-armed Scissor, before proceeding to the Hanging Manor.

2024 07 15

Art of the One-Armed Scissor by Narshero @ the Wildsea Discord.

#wildsea #ttrpg #actualplay
Our crew of wildsailors get closer to the Hanging Manor, but stop for the night at A Grove of Twisted Trees.

This is the session where Whispers finally CLICKED for everyone, and it's pretty awesome.

#wildsea #ttrpg #actualplay
Load More... Subscribe

Archives

Categories

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Tags

Actual Play Avatar crosspost diaspora dnd dungeon world Earl EVE fae fate fate core fellowship fitd gaming google+ idiocy ironsworn kaylee kids LotRO luddites masks masks rpg mass effect mouse guard News pbta phoenix academy piracy pta Publishing ravenloft roll20 rpgaday rpgaday2017 scum and villainy Sean solo starforged star wars Supers tiktok wotc writing Zoe
Elsewhere
  • DoyceTesterman.com
  • FireflyWiki
  • RandomWiki

Archive

Categories

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Tags

Actual Play Avatar crosspost diaspora dnd dungeon world Earl EVE fae fate fate core fellowship fitd gaming google+ idiocy ironsworn kaylee kids LotRO luddites masks masks rpg mass effect mouse guard News pbta phoenix academy piracy pta Publishing ravenloft roll20 rpgaday rpgaday2017 scum and villainy Sean solo starforged star wars Supers tiktok wotc writing Zoe

Enter your email address:

Monthly Archives

Categories

  • Actual Play
  • Conventions
  • D20
  • Diceless
  • Game Design
  • Links & Resources
  • MMO & Computers
  • Musing
  • Nobilis
  • Online Table Top
  • Podcast
  • Random Podcast
  • Scheduling
  • Table Top

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
WordPress Theme: Tortuga by ThemeZee.