{"id":1038,"date":"2002-08-27T13:23:13","date_gmt":"2002-08-27T13:23:13","guid":{"rendered":"http:\/\/random-average.com\/?p=1038"},"modified":"2002-08-27T13:23:13","modified_gmt":"2002-08-27T13:23:13","slug":"wish-10-fun-creations","status":"publish","type":"post","link":"https:\/\/randomaverage.com\/index.php\/2002\/08\/wish-10-fun-creations\/","title":{"rendered":"WISH 10: Fun Creations"},"content":{"rendered":"<p>From <a href=\"http:\/\/www.whiterose.org\/turn\/archives\/000352.html\">Turn of a Friendly Die: <\/a><\/p>\n<blockquote><p>What&#8217;s the most fun you ever had creating something in a game that changed the game-world?<\/p><\/blockquote>\n<p>There was a point early on in TiHE where one player decided that, mathematically, there had to be ten &#8220;factors&#8221; in the universe (including the three dimensions + time).  I don&#8217;t recall the specifics, but he&#8217;d written something up for a future earth that utilized amazingly engineered sources of power that no one completely understood&#8230; all they knew was that they Math for the power source only worked with Ten factors involved.<br \/>\nIt was convincing enough as an argument that I reexamined the sources of power (at that point, including the aforementioned 4 dimensions, I only had a total of eight).  With that impetous, I realized there could and should be a ninth and tenth, which then changed significant portions of the later story.<br \/>\nAnder and his player had a huge influence on the game &#8212; sadly, that&#8217;s not really reflected in the game logs.<br \/>\nI guess I was happy with the Twilight power I came up with for TiHE.<br \/>\nI tend to come up with plots that change the setting, not items.  I think my all-time favorite in that department was when I realized in about session eight of TiHE that Benedict-with-one-arm was a fake; Osric posing as his captured-and-currently-blinded brother.  That was fun.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>From Turn of a Friendly Die: What&#8217;s the most fun you ever had creating something in a game that changed<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"class_list":["post-1038","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/1038","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=1038"}],"version-history":[{"count":0,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/1038\/revisions"}],"wp:attachment":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=1038"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=1038"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=1038"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}