{"id":1051,"date":"2002-07-23T16:59:30","date_gmt":"2002-07-23T16:59:30","guid":{"rendered":"http:\/\/random-average.com\/?p=1051"},"modified":"2002-07-23T16:59:30","modified_gmt":"2002-07-23T16:59:30","slug":"catching-up-2","status":"publish","type":"post","link":"https:\/\/randomaverage.com\/index.php\/2002\/07\/catching-up-2\/","title":{"rendered":"Catching Up"},"content":{"rendered":"<p><a href=\"http:\/\/www.whiterose.org\/turn\/archives\/000290.html\">Turn of a Friendly Die: WISH 4: Systems<\/a><\/p>\n<blockquote><p>Describe three systems you have gamed under: one you thought was good, one you thought was all right, and one you didn&#8217;t care for.  Is there a system you&#8217;d really like to try that you haven&#8217;t?  Which ones wouldn&#8217;t you try based on reading them?<\/p><\/blockquote>\n<p><b>Good<\/b><br \/>\nd20.  Seriously.  Knowing first-hand where it came from, and what it used to be like (and swearing off of it in the middle of 2nd edition), I just can&#8217;t help but love the simplicity of the mechanic &#8212; the SAME mechanic, regardless of whether it&#8217;s combat, skill checks, whatever.<br \/>\nSometimes I enjoy the tactical challenges of the combat rules&#8230; Attacks of Opportunity, etc&#8230; I loved playing Space Hulk and Battletech, too&#8230; sue me.  Sometimes I don&#8217;t jones on it, but that&#8217;s alright too.<br \/>\nCurrently, I run a straight (but very money-poor) fantasy campaign, a Star Wars campaign, an Oriental Campaign, Pulp Adventure, Jungle, and I&#8217;m thinking about running a one-on-one d20 Spycraft campaign.  I&#8217;m waiting for Farscape (coming soon, I hope), and I&#8217;m buying d20 Silver Age Sentinels as soon as it comes out next month to cover Supers. Of course there&#8217;s also d20 Amber, which I think I&#8217;m getting really close to revealing the second iteration of &#8212; it CAN work&#8230; I really believe that.<br \/>\n(The problem there is no one I know is as into d20 and Amber as I am to give it a try, and I&#8217;m simply that I&#8217;m so sick of using Amber as a setting that I&#8217;m going to have to come up with some other &#8216;godlike&#8217; setting to test the rules in.)<br \/>\nAlso, having veritable tablefuls of new material being turned out by independant publishers is great.<br \/>\n<b>All right<\/b><br \/>\nGoO&#8217;s BESM system is alright.  I really liked it for a long time, and I even think I wrote some good stuff for it, but there&#8217;s two things that sort of messed it up for me:<br \/>\n1)  The dice mechanic is assinine and counter-intuitive.  I ignored it as long as I could&#8230; so there.<br \/>\n2a)  I didn&#8217;t end up on a good footing with the folks working at the company&#8230; it sort of mars everything I do with the game system.<br \/>\n2b) Bringing on David Pulver was a mistake in my opinion, changing the direction of the company from &#8216;nearly diceless&#8217; to &#8216;nearly Gurps&#8217;.  I which the game had gone the development route of <i>Hot Rods and Gun Bunnies<\/i> and not the direction of <b>Big Robots and Cool Starships<\/b>.  Those two books show a profound difference in design philosophy&#8230; but one was written by David &#8220;I&#8217;m in charge of the production line now&#8221; Pulver, so guess which way they went?<br \/>\nIf it weren&#8217;t for (2), I would fix (1), which would make this a &#8220;Good&#8221; game for me.  Ahh well.<br \/>\n&#8212;<br \/>\nAlso in this category:  I wish I liked Gurps more than I do, because they do great sourcebooks and it&#8217;d be nice not to have to convert everything to some other system.<br \/>\n<b>Bleh<\/b><br \/>\nRolemaster is just too easy for me to twink out.<br \/>\n<b>Want to Try<\/b><br \/>\n<i>Legend of the Five Rings<\/i>.  I&#8217;m running a d20 game using some of the setting, but the mechanics for the original game system look slick, elegant, and seem to fit the setting very well.  (I get to see a lot of the game system, since I&#8217;m frequently converting stuff to d20&#8230; it sort of feels like Shadowrun (multiple dice) meets Everyway&#8217;s elements.<br \/>\n<b>Read and didn&#8217;t like<\/b><br \/>\nI really wanted to like Nobilis.  I really don&#8217;t.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Turn of a Friendly Die: WISH 4: Systems Describe three systems you have gamed under: one you thought was good,<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"class_list":["post-1051","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/1051","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=1051"}],"version-history":[{"count":0,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/1051\/revisions"}],"wp:attachment":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=1051"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=1051"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=1051"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}