{"id":12183,"date":"2016-04-10T03:27:04","date_gmt":"2016-04-10T03:27:04","guid":{"rendered":"http:\/\/randomaverage.com\/?p=12183"},"modified":"2016-04-10T14:21:33","modified_gmt":"2016-04-10T14:21:33","slug":"pondering-fae-tweaks-for-star-wars-rebel-ops","status":"publish","type":"post","link":"https:\/\/randomaverage.com\/index.php\/2016\/04\/pondering-fae-tweaks-for-star-wars-rebel-ops\/","title":{"rendered":"Pondering FAE Tweaks for Star Wars: Rebel Ops"},"content":{"rendered":"<p><a href=\"http:\/\/randomaverage.com\/index.php\/2016\/04\/some-thoughts-on-recent-gaming\/\">A few days ago<\/a>, I publicly mulled over how the game is going. That post attracted quite a bit of conversation, much of it extremely helpful in terms of focusing down on the stuff I didn&#8217;t think was working that I think is worth trying to address, going forward.<\/p>\n<p>On the whole, I&#8217;m pretty happy with Fate mechanics, the characters, the setting, the potential story, and so forth.<\/p>\n<p>What I&#8217;m not thrilled with are Approaches.<\/p>\n<p>Now, on paper, I love Approaches &#8211; I just genuinely like the idea of actions sorted out terms of whether they&#8217;re Flashy, Sneaky, Clever, or whatever.<\/p>\n<p>In <em>practice<\/em>, there are two problems I&#8217;ve encountered.<\/p>\n<ol>\n<li>A character&#8217;s action <em>very<\/em> rarely maps to a single approach, and almost never maps cleanly. You tend to get a lot of conversations like this: <br \/><Br>&#8220;Hmm, do you think the action you&#8217;re taking is Quick or Clever? I mean it&#8217;s Clever, but you&#8217;re doing it Quickly&#8230;&#8221; <Br>&#8220;Actually, I&#8217;m trying to surprise them with this, so I was hoping for Sneaky&#8230;&#8221;\n<p> And so on. It ends up putting the Meta game-system stuff right in my face with a frequency I find annoying, and I have a <em>high<\/em> tolerance for that kind of thing.<\/p>\n<\/li>\n<li>\n<p>You define your character with Aspects, but you stat them out &#8211; in terms of hard numbers &#8211; with Approaches. This has the effect of giving your character two sets of important &#8216;stats&#8217; that don&#8217;t necessarily have anything to do with one another, and mechanically it leads to a weird disconnect. Now, anyone who plays Fate <em>at all<\/em> will tell you that Aspects are the core of the system &#8211; it&#8217;s the thing that, if you take it out, makes it no longer Fate, in my opinion &#8211; <em>buuuuuuuut<\/em> in FAE, Approaches get numeric ratings, and it&#8217;s those numbers that affect every single die roll <em>first<\/em>, before any Aspects get involved, and since they directly address about <em>how<\/em> you <em>like<\/em> to do things, rather than simply what you can do (like skills), they tend to affect the broad interpretation of the character much more.<\/p>\n<\/li>\n<\/ol>\n<h2>What are you Yammering About, Man?<\/h2>\n<p>So it&#8217;s like this: You have your core concept, expressed as Aspects, and then you have these Approaches, who&#8217;s ratings <em>also<\/em> say something about your character, and because of their non-granularity, they tend to say those things with very sweeping generalizations, often (in my personal experience) pulling the character away from their core concept in either small or large ways.<\/p>\n<p><a href=\"http:\/\/randomaverage.com\/wp\/wp-content\/uploads\/2016\/04\/2016-04-09-08-40-56-PM.png\"><img decoding=\"async\" src=\"http:\/\/randomaverage.com\/wp\/wp-content\/uploads\/2016\/04\/2016-04-09-08-40-56-PM.png\" alt=\"2016-04-09 08-40-56 PM\" width=\"750\" class=\"aligncenter size-medium wp-image-12184\" srcset=\"https:\/\/randomaverage.com\/wp\/wp-content\/uploads\/2016\/04\/2016-04-09-08-40-56-PM.png 1600w, https:\/\/randomaverage.com\/wp\/wp-content\/uploads\/2016\/04\/2016-04-09-08-40-56-PM-300x180.png 300w, https:\/\/randomaverage.com\/wp\/wp-content\/uploads\/2016\/04\/2016-04-09-08-40-56-PM-768x461.png 768w, https:\/\/randomaverage.com\/wp\/wp-content\/uploads\/2016\/04\/2016-04-09-08-40-56-PM-1024x614.png 1024w\" sizes=\"(max-width: 1600px) 100vw, 1600px\" \/><\/a><\/p>\n<p>I&#8217;ll give a short example, using Dave&#8217;s character from our game, with Aspects tweaked slightly for the purposes of this example:<\/p>\n<blockquote><p>\n  <strong>Aral Tholemain<\/strong><br \/>\n  Patriotic Noble of Naboo<br \/>\n  Revolutionary with a Bounty on my Head<br \/>\n  The Empire took my family from me.<br \/>\n  An officer and sometimes bloodthirsty gentleman<br \/>\n  E&#8217;lir would be my daughter&#8217;s age&#8230;\n<\/p><\/blockquote>\n<p>I could give you a couple paragraphs of backstory, but really, I think these five Aspects capture the gist of what&#8217;s going on, and I think it&#8217;s fair to say this is a pretty grim character, right?<\/p>\n<p>Here are his Approaches:<\/p>\n<blockquote><p>\n  Careful: 1<br \/>\n  Clever: 1<br \/>\n  Flashy:  3<br \/>\n  Forceful: 2<br \/>\n  Quick: 0<br \/>\n  Sneaky: 2\n<\/p><\/blockquote>\n<p>You know what I see when I look at those approaches?<\/p>\n<p>A swashbuckler, maybe. Perhaps a con man. If you <em>told<\/em> me &#8220;noble&#8221;, I&#8217;d nod and say &#8220;oh yeah, I can totally see that,&#8221; but what I <em>wouldn&#8217;t<\/em> see is the kind of noble <em>Aral<\/em> is.<\/p>\n<p>Look at those Aspects up above? Is there anything there that says &#8220;Flashy?&#8221; I guess it depends on how you look at someone who&#8217;s a dedicated firebrand, but&#8230; well.<\/p>\n<p>Yes, you can make it work.<\/p>\n<p>But there&#8217;s the thing &#8211; Flashy is Aral&#8217;s big Approach, so of course Dave&#8217;s going to <em>want<\/em> to do things flashily when he can, especially when things Really Matter.<\/p>\n<p>&#8230; so this Bloodthirsty Gentleman who&#8217;s lost his family is doing big attention-grabbing attacks while loudly shouting &#8220;You Dastard!&#8221;, striking a memorable pose, et cetera.<\/p>\n<p>Is that the guy we see in the Aspects? I&#8217;m hardly sure, but I don&#8217;t think so.<\/p>\n<hr \/>\n<p>And <strong><em>yes<\/em><\/strong>, I know you can just have a different Approach be the top one, but for a <em>significant subset of actions important to the character<\/em>, a high Flashy makes the most sense &#8211; it just gets weird when applied in other activities.<\/p>\n<p>&#8220;Well, if it doesn&#8217;t make sense, then don&#8217;t be Flashy and deal with a lower rating.&#8221;<\/p>\n<p>Nice idea, and it happens some of the time, but when your pulse is hammering and your blood is high, <em>you<\/em> go for the most thematically appropriate narration that&#8217;s going to give you a shitty stat to roll. Gamers <em>will<\/em> game; playing to your strengths is part of that, and is <em>hardly<\/em> the problem I&#8217;m talking about, or even <em>a<\/em> problem in the first place. Moving on&#8230;<\/p>\n<hr \/>\n<p>Where were we?<\/p>\n<p>Right: so I&#8217;m leaning toward dumping Approaches entirely and rating the Aspects instead &#8211; at <em>least<\/em> as a trial run, to see how it feels in play.<\/p>\n<p>Doing that, Aral might look like this:<\/p>\n<blockquote><p>\n  Patriotic Noble of Naboo [+3]<br \/>\n  Revolutionary with a Bounty on my Head [+1]<br \/>\n  The Empire took my family from me [+2]<br \/>\n  An officer and sometimes bloodthirsty gentleman [+2]<br \/>\n  E&#8217;lir would be my daughter&#8217;s age&#8230; [+1]\n<\/p><\/blockquote>\n<p>So the Aspects continue to function as Aspects, but also function as&#8230; almost miniature character classes, or gestalt skill\/experience &#8220;sets,&#8221; where you pick the one most applicable to the action taken (or the lowest rated one that applies, if there are many, because I&#8217;m mean), and add that value to the roll.<\/p>\n<p>Yes, you&#8217;d probably have one aspect you &#8216;always&#8217; roll when shooting someone, but&#8230; okay. How is that different than a character with a &#8220;Shoot&#8221; skill? Aral&#8217;s experiences as an officer and bloodthirsty gentlemen is where he learned to shoot. Makes sense. Done.<\/p>\n<p>And hey, if you throw a fate point down and activate that same Aspect for a bonus on the roll you just made <em>with<\/em> that Aspect? Then this action is SUPER important and relevant to that facet of the character, which I choose to see as a big feature, not a bug.<\/p>\n<p>But the main thing &#8211; as my daughter pointed out while we were talking about this today &#8211; is that everything you&#8217;re doing, related to that roll, is only pulling you in <em>toward<\/em> that core character concept; there&#8217;s no weird double influence of &#8220;I&#8217;m being bloodthirsty, but FLASHILY.&#8221; (Which sounds a little psychotic, anyway. \ud83d\ude42<\/p>\n<p>I don&#8217;t mean to pick on Dave <em>at all<\/em>; I think this is relevant to several characters &#8211; probably all of them, to different degrees &#8211; it&#8217;s just that he&#8217;s the easiest example of what I&#8217;m thinking, and I <em>got<\/em> thinking about it when he mentioned Aral as he exists now is different than how he envisioned him. Some variance is obviously going to happen &#8211; it always does &#8211; but given the ability we have to define characters with Aspects, it really shouldn&#8217;t go <em>that<\/em> far afield.<\/p>\n<p>Anyway, thoughts?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A few days ago, I publicly mulled over how the game is going. That post attracted quite a bit of<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"close","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11,7,6],"tags":[120,56,266,73],"class_list":["post-12183","post","type-post","status-publish","format-standard","hentry","category-game-design","category-musing","category-table-top","tag-fae","tag-fate","tag-rebel-ops","tag-star-wars"],"_links":{"self":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/12183","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=12183"}],"version-history":[{"count":3,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/12183\/revisions"}],"predecessor-version":[{"id":12201,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/12183\/revisions\/12201"}],"wp:attachment":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=12183"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=12183"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=12183"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}