{"id":2060,"date":"2011-03-11T23:35:22","date_gmt":"2011-03-11T23:35:22","guid":{"rendered":"http:\/\/random-average.com\/?p=2060"},"modified":"2011-03-11T23:47:03","modified_gmt":"2011-03-11T23:47:03","slug":"actual-play-of-do-pilgrims-of-the-flying-temple-swallowed-whole","status":"publish","type":"post","link":"https:\/\/randomaverage.com\/index.php\/2011\/03\/actual-play-of-do-pilgrims-of-the-flying-temple-swallowed-whole\/","title":{"rendered":"Actual Play of <i>Do: Pilgrims of the Flying Temple<\/i> &#8212; &#8220;Swallowed Whole&#8221;"},"content":{"rendered":"<p>Despite crazy schedules and a newborn to deal with, Chris and Tim and I managed to get together last night to for a little gaming. We were looking for something one-shot-like, and *I* was looking for something requiring minimal prep (and possibly minimal brain function; I&#8217;m a little short on sleep). After looking at a few options (Annalise, Dead of Night) we settled on\u00a0<em><a href=\"http:\/\/danielsolisblog.blogspot.com\/2007\/08\/do-pilgrims-of-flying-temple.html\" target=\"_blank\">Do: Pilgrims of the Flying Temple<\/a><\/em>, written by Daniel Solis with some heartfelt bows in the direction of animated series like Avatar: the Last Airbender.<\/p>\n<p>Local friends will know Daniel&#8217;s work through <em><a href=\"http:\/\/danielsolisblog.blogspot.com\/2009\/08\/happy-birthday-robot.html\" target=\"_blank\">Happy Birthday Robot<\/a><\/em> &#8212; a game that I introduced at a local food and fun day at the Consortium back when it was a charmingly illustrated webpage, and have since given as Christmas gifts.\u00a0<em>Do<\/em> is a game somewhat in that vein, though a bit less strict in terms of how much everyone&#8217;s allows to contribute on each move; on your turn, constrained somewhat by which color (and how many) stones you draw from a bag, you write a sentence about your character&#8217;s actions, and everyone else then counters your heroics with some appropriate troubles and problems.<\/p>\n<p>I&#8217;ve become somewhat disenchanted with the &#8221;storygame&#8221; label for the indie-published games that I&#8217;ve mostly been playing for the past &lt;mumble&gt; years, but I want to be clear about this point &#8212; <em>Do: Pilgrims of the Flying Temple <\/em>is very definitely a story-telling game in the purest, non-jargony sense &#8212; in fact, I would call it a story-telling game far more readily than I would call it a roleplaying game, and I don&#8217;t think that would upset the author very much; certainly, I <em>intend<\/em> it as a compliment.<\/p>\n<p><strong>On to the Game!<\/strong><\/p>\n<p>Tim and Chris showed up promptly at six pm, and after a quick game of Yikerz and a discussion of <a href=\"http:\/\/randomaverage.com\/index.php\/2011\/03\/yikerz-the-game-and-mulling-over-an-rpg-hack\/\" target=\"_blank\">its potential uses as a resolution mechanic in an RPG<\/a>, we got started with <em>Do<\/em> by creating pilgrims. The game has no GM (or rather, that role is both shared and rotating), so I made up one as well!<\/p>\n<p>Chris presented us with <strong>Pilgrim Yawning Porcupine<\/strong>. Yawning Porcupine gets into trouble by <span style=\"text-decoration: underline;\">being lazy<\/span>, and helps people by <span style=\"text-decoration: underline;\">browbeating them<\/span> into doing the right thing.<\/p>\n<p>Tim came up with <strong>Pilgrim\u00a0Loquacious Heart<\/strong> (earning him the first acronym designation in my journal). PLH gets into trouble by <span style=\"text-decoration: underline;\">talking too much<\/span>, and helps people by <span style=\"text-decoration: underline;\">showing them how to love<\/span>. (<em>Awww&#8230;<\/em>)<\/p>\n<p>I made up Broken Stone. <strong>Pilgrim Broken Stone<\/strong> gets into trouble by <span style=\"text-decoration: underline;\">shattering things accidentally<\/span>, and helps people by <span style=\"text-decoration: underline;\">being steadfast<\/span>.<\/p>\n<p>Here&#8217;s how play went.<\/p>\n<p><!--more--><\/p>\n<hr \/>\n<p>(I will make some notes about what stones we drew and a few rules observations. If you haven&#8217;t played the game, that won&#8217;t matter very much to you, but I&#8217;ll try to format it so it won&#8217;t interfere with the story.)<\/p>\n<blockquote><p>Three young monks gathered before the Masters in the Flying Temple at the Center of All Things. The masters looked them over, and didn&#8217;t seem very impressed.<\/p>\n<p>&#8220;Letters have come, asking the Temple for assistance,&#8221; they finally said. &#8220;Take them, go into the worlds that orbit the Temple. Fix their problems. Try not to make anything <em>worse<\/em>.&#8221;<\/p>\n<p>The three monks &#8211; now three pilgrims &#8211; were given a stack of letters and sent on their way.<\/p><\/blockquote>\n<p>Usually, someone picks out a single letter beforehand, but I really liked the part of the color text for the game where it mentions the masters handing the pilgrims a stack of letters and tell them to get to work, so rather than picking one letter, I printed out three. We each read one aloud, then decided in character who to help first.<\/p>\n<p>The three letters were <a href=\"http:\/\/danielsolisblog.blogspot.com\/2010\/09\/do-spun-of-crystal-and-gold.html\" target=\"_blank\">Spun of Crystal and Gold<\/a>, <a href=\"http:\/\/danielsolisblog.blogspot.com\/2010\/09\/do-worlds-collide.html\" target=\"_blank\">Worlds Collide<\/a>, and <a href=\"http:\/\/danielsolisblog.blogspot.com\/2010\/09\/do-swallowed-whole.html\" target=\"_blank\">Swallowed Whole<\/a>. We decided to &#8220;deal with the smallest problem first&#8221; and chose Swallowed Whole, so I&#8217;ll include the text of the letter here (since it&#8217;s short):<\/p>\n<blockquote><p>Dear Monk(s)<\/p>\n<p>Hi how are you! My name is Melanie. I come from a very small planet.<\/p>\n<p>There is me, my house, my cat, and two trees (see drawing).<\/p>\n<p>I am not so good, because my planet has been eaten by a whale.<\/p>\n<p>It is a very small planet. I woke up and I was inside a whale. I don&#8217;t want to get (more) eaten.<\/p>\n<p>Please help!<\/p>\n<p>your freind<br \/>\nMelanie (age eight)<\/p>\n<p>P.S. Drawing is on the other side.<br \/>\nP.P.S. I will make you cookies.<\/p><\/blockquote>\n<p>Every story has a number of &#8220;Goal Words&#8221; that we have to &#8216;check off&#8217; by earning the right to use them in either our helping sentences or trouble sentences. If you cross them off before anyone draws a total of 8 white or 8 black stones, you succeed in your task in a way that makes (most) everyone happy. \u00a0Swallowed Whole is perhaps the easiest of the letters on Daniel&#8217;s site, in that the list of Goal Words is pretty short:<\/p>\n<blockquote><p>Melanie<br \/>\nMelanie<br \/>\neat<br \/>\nhouse<br \/>\ncat<br \/>\ntrees<br \/>\nwhale<br \/>\nwhale<br \/>\nwhale<br \/>\ncookies<\/p><\/blockquote>\n<p>Play begins with the oldest player, which is (ahem) me, \u00a0so I drew stones from a bag. I got three white, which meant I could do something helpful without getting into Trouble. Also, I got to use-and-cross-off a Goal Word.<\/p>\n<blockquote><p>Pilgrim Broken Stone meets the world-swallowing <strong><span style=\"text-decoration: underline;\">whale<\/span><\/strong> in the middle of the sky, and brings it to a crashing halt with a strong block.<\/p><\/blockquote>\n<p>No trouble happened, so my turn&#8217;s over and we moved on to Tim, who drew a statistically-likely 2-of-one-color, 1-of-another-color. He chose to keep the two stones, which means he does something helpful (either help a worldly person, or get another pilgrim out of trouble), then gets into trouble himself.<\/p>\n<blockquote><p>Loquacious Heart spends twenty-five minutes explaining the small world the whale has swallowed, and the fate of the girl <strong><span style=\"text-decoration: underline;\">Melanie<\/span><\/strong>, who now needs the whale&#8217;s love and mercy.<\/p><\/blockquote>\n<p>Then the troublemakers (me and Chris) wrote:<\/p>\n<blockquote><p><span style=\"color: #ff0000;\">The whale, annoyed by PLH&#8217;s droning lecture, swats him with its tail, sending him flying into a <strong><span style=\"text-decoration: underline;\">tree<\/span><\/strong>-covered forest moon.<\/span><\/p><\/blockquote>\n<p>Chris&#8217;s turn. He drew three stones of the same color, so he could either keep them all and be helpful, or keep none and get himself in trouble. He chose trouble.<\/p>\n<blockquote><p><span style=\"color: #ff0000;\">Pilgrim Yawning Porcupine flies off in search of PLH, but is lulled into a nap by the forest&#8217;s soft leaves and tasty honey hives.<\/span><\/p><\/blockquote>\n<p>Chris could have used and crossed off a Goal Word here, but he chose not to, just cuz.<\/p>\n<p>At this point, it should have been Tim&#8217;s turn (the first person in each round is the 2nd person from the last round), but we forgot about that, so I went again, drawing and keeping 2 black stones, which let me get someone (Yawning Porcupine) out of trouble, but would then get me in trouble in turn).<\/p>\n<blockquote><p>Broken Stone, annoyed, shouts to <strong><span style=\"text-decoration: underline;\">Melanie<\/span><\/strong> that they will be right back, and goes to wake Yawning Porcupine, as a good friend must.<\/p>\n<p><span style=\"color: #ff0000;\">Broken Stone&#8217;s shouts to wake Yawning Porcupine shatter the thousand-year sleep of the carnivorous flying dreadmonkey&#8217;s, who race to <strong><span style=\"text-decoration: underline;\">eat<\/span><\/strong> him.<\/span><\/p><\/blockquote>\n<p>Tim drew&#8230; I&#8217;m not sure. Something that let him get out of trouble, but nothing else.<\/p>\n<blockquote><p>Knocked unconscious by the swat of the whale, PLH awakes at the screams of the flying dreadmonkeys&#8230; some of the finest conversationalists in all the many worlds.<\/p><\/blockquote>\n<p>Chris draws &#8220;help someone, get into trouble&#8221;, and opts to get me out of trouble.<\/p>\n<blockquote><p>Imitating the yowl of the omnivorous purple-spotted <strong><span style=\"text-decoration: underline;\">cat<\/span><\/strong> (natural, if unlikely, predator to the dreadmonkey), Yawning Porcupine manages to divert the swarm&#8217;s attention long enough for Broken Stone to escape.<\/p><\/blockquote>\n<p>Troublemakers&#8230;<\/p>\n<blockquote><p><span style=\"color: #ff0000;\">Realizing Yawning Porcupine&#8217;s deceit, the monkeys wheel his direction, even though the pilgrim is not running away (too much work).<\/span><\/p><\/blockquote>\n<p>Now we moved the round forward so that Tim would start it. He drew and kept two stones.<\/p>\n<blockquote><p>Flying back to the crying <span style=\"text-decoration: underline;\"><strong>whale<\/strong><\/span>, PLH proceeds to lecture the great beast on inappropriate dietary choices.<\/p>\n<p><span style=\"color: #ff0000;\">The whale swallows him.<\/span><\/p><\/blockquote>\n<p>Chris keeps one stone.<\/p>\n<blockquote><p>The monkies, seeing the prey is not running, fly elsewhere in search of less boring prey.<\/p><\/blockquote>\n<p>Me. Two white stones.<\/p>\n<blockquote><p>Broken Stone, seeing PLH&#8217;s fate, steadfastly blocks the skywhale&#8217;s escape, and demands the beast relinquish the girl, the pilgrim, and all the other parts of the world it swallowed.<\/p>\n<p><span style=\"color: #ff0000;\">The whale inhales him with such force, his impact within the creature&#8217;s stomach shatters Melanie&#8217;s <strong><span style=\"text-decoration: underline;\">house<\/span><\/strong>.<\/span><\/p><\/blockquote>\n<p>Chris keeps one stone, which gets him trouble then right back out again.<\/p>\n<blockquote><p><span style=\"color: #ff0000;\">Yawning Porcupine, seeing his friend&#8217;s trouble, finally goads himself to action, regaining the attention of the dreadmonkeys.<\/span><\/p>\n<p>Unfazed by the flock-troop, the monk berates them, ordering them to help him rescue the cookie-baking Melanie from the whale.<\/p><\/blockquote>\n<p>Chris used <em>cookie<\/em> here, but he didn&#8217;t have the required stone-draw to actually use it up. This set off a chain of actions on everyone&#8217;s part where we all used the word cookie, but had to keep going because it either didn&#8217;t count, or wasn&#8217;t the end of the round we had to finish.<\/p>\n<blockquote><p>Broken Stone stoically crawls out of the cottage wreckage, unspilled plate of cookies in hand.<\/p><\/blockquote>\n<p>(Right about here, the note-taking job shifted from me to other people, as my ability to transcribe the action takes a ten-dice penalty, thanks to my kid. As a result, my ability to read the notes takes a similar hit.)<\/p>\n<blockquote><p>Flinging the small planet ahead of him, Loquacious Heart gets everyone free of the whale&#8217;s maw, tossing a few of the cookies back to keep it satiated (while extemporizing on any living thing&#8217;s love of cookies).<\/p>\n<p>Broken Stone takes the plate of cookies and flings it toward the approaching monkey horde, solving the problem in the most efficient way possible&#8230; but breaking the plate.<\/p>\n<p><span style=\"color: #ff0000;\">Melanie is out both a house and a plate, thanks to Broken Stone.<\/span><\/p><\/blockquote>\n<blockquote><p>Loquacious Heart flies to the pack of cookie-frenzied monkeys and tells them of the universal love of cookies, then tries to distribute them equally.<\/p>\n<p><span style=\"color: #ff0000;\">The monkeys, tired of him lecturing them on love and sharing, begin to fling poo. Accurately.<\/span><\/p>\n<p><span style=\"color: #ff0000;\">Melanie looks for support as she scolds Broken Stone, and turns to find Yawning Porcupine asleep on the back of the whale, in a cookie coma.<\/span><\/p>\n<p><span style=\"color: #000000;\">Awakened by Melanie&#8217;s scolding, Yawning Porcupine joins in on berating Broken Stone.<\/span><\/p>\n<p><span style=\"color: #ff0000;\">Back to back, Broken Stone and Loquacious Heart face the torment of angry words and flung poo.<\/span><\/p><\/blockquote>\n<p><span style=\"color: #000000;\">That wrapped up our rounds, and when it was all said and done, we had earned a &#8220;parades&#8221; ending by crossing off all our Goal words before anyone got eight of any single color of stone. Here were our individual epilogues.<\/span><\/p>\n<blockquote><p>Standing on Melanie&#8217;s small world, in front of a new house (made of sticks and dreadmonkey poo), Loquacious Heart watches as the girl pulls a fresh batch of cookies out of the oven.<\/p><\/blockquote>\n<p><em>[Seriously? No one&#8217;s gonna eat those&#8230;]<\/em><\/p>\n<blockquote><p><span style=\"color: #000000;\">Yawning Porcupine returned to the forest moon to tuck the dreadmonkeys in for their next thousand-year hibernation (and maybe join them for a few weeks). <\/span><\/p><\/blockquote>\n<p><span style=\"color: #000000;\">And finally:<\/span><\/p>\n<blockquote><p><span style=\"color: #000000;\">Unthanked but satisfied, Broken Stone leaves the tiny world in search of the next letter writer&#8230;<\/span><\/p><\/blockquote>\n<p style=\"text-align: center;\"><strong>~End~<\/strong><\/p>\n<p style=\"text-align: left;\">We then got to see how our pilgrims changed, based on how many of which color stones we&#8217;d each kept.<\/p>\n<p style=\"text-align: left;\"><strong>Loquacious Heart<\/strong> kept more black stones (6) than white (2), so his &#8220;banner&#8221; changed; he became <strong>Hungry Heart<\/strong>, who gets in trouble by&#8230; indulging in vices.<\/p>\n<p style=\"text-align: left;\"><strong>Yawning Porcupine<\/strong> kept more white stones (4) than black (1), so his Avatar changed. He became known as <strong>Yawning Dawn<\/strong>, who helps people by showing them the light.<\/p>\n<p style=\"text-align: left;\">Lastly, <strong>Broken Stone<\/strong> also kept more white stones (7) than black (4), and became known as <strong>Broken Bear<\/strong>, who helps others by <em>being protective<\/em>.<\/p>\n<p style=\"text-align: center;\"><strong><em>THE<\/em> End<\/strong><\/p>\n<p>We started playing around six thirty, and wrapped up around eight. It was a remarkably fun and enjoyable time. I look forward to seeing the (assuredly gorgeous) print edition, later this year.<\/p>\n<p style=\"text-align: center;\"><strong>Great game, Mr. Solis.<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Despite crazy schedules and a newborn to deal with, Chris and Tim and I managed to get together last night<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,10,6],"tags":[150,78,77],"class_list":["post-2060","post","type-post","status-publish","format-standard","hentry","category-actual-play","category-diceless","category-table-top","tag-actual-play","tag-daniel-solis","tag-do-pilgrims-of-the-flying-temple"],"_links":{"self":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/2060","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=2060"}],"version-history":[{"count":14,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/2060\/revisions"}],"predecessor-version":[{"id":2064,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/2060\/revisions\/2064"}],"wp:attachment":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=2060"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=2060"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=2060"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}