{"id":248,"date":"2006-12-11T12:18:41","date_gmt":"2006-12-11T12:18:41","guid":{"rendered":"http:\/\/random-average.com\/?p=248"},"modified":"2006-12-11T12:18:41","modified_gmt":"2006-12-11T12:18:41","slug":"world-design-questions","status":"publish","type":"post","link":"https:\/\/randomaverage.com\/index.php\/2006\/12\/world-design-questions\/","title":{"rendered":"World Design Questions"},"content":{"rendered":"<p><a title=\"Story Games for Everybody - Remember ARIA? Troy &quot;fixed it&quot;\" href=\"http:\/\/www.story-games.com\/forums\/comments.php?DiscussionID=1985&#038;page=1#Item_0\">Setting Design Jumpstart<\/a>, from Tony L-B, who take Aria: Worlds and does it in a much more useable format.<br \/>\nI&#8217;m going to list the questions he suggested you answer about a nascent Game Setting down below the cut, but I think what I might do with it first is use it on the &#8220;Petrana&#8221; setting that I&#8217;m using for the Shadow of Yesterday Steampunk game we&#8217;re starting in January&#8230; maybe as a collaborative Wiki effort with me and the players.<br \/>\nIn any case, it&#8217;s a very useful tool for world building.<\/p>\n<p><!--more--><br \/>\nThe Setting Design Jumpstart:<br \/>\n<strong>Lesser Aspects:<\/strong><br \/>\n-History<br \/>\n1. What were the key watershed events in the past of your Setting\u2019s fictional history?<br \/>\n2. Why were they significant?<br \/>\n3. How do theses past events directly affect the Present of your Setting and its people? How do they affect the Future?<br \/>\n-Geography<br \/>\n1. What are the significant land features or man-made structures of your Setting?<br \/>\n2. How do or how can these features be used by the players during the game to help them play?<br \/>\n3. How do these structures or features affect the Inhabitants and Dynamic Forces of your Setting?<br \/>\n-Authority<br \/>\n1. What\/Where are the seats of power in your Setting?<br \/>\n2. How is that power used, delegated, and organized by the people of your Setting?<br \/>\n3. How does authority (those with power) affect the average person?<br \/>\n4. What threats exist to that authority?<br \/>\n-Social Situation<br \/>\n1. What is the plight of the common Inhabitant in your Setting?<br \/>\n2. How do those with Authority relate to those without it?<br \/>\n3. What are the significant needs and dangers the Inhabitants face?<br \/>\n4. Is society trying to achieve a particular goal? If so, what is it?<br \/>\n5. How can players and their characters use and be affected by the Social Situation during play?<br \/>\n-Mythology\/Religion<br \/>\n1. Do the Inhabitants have a creation belief? If so, what is it? If not, why not?<br \/>\n2. To what extent are Faith or Belief in the supernatural a part of the average life in your Setting? What about the PCs\u2019 lives?<br \/>\n3. How active are Supernatural Forces or divine powers in your Setting?<br \/>\n4. How have myth and religion affected History?<br \/>\n-Resources<br \/>\n1. Describe the technological advancement society has made in your Setting?<br \/>\n2. Is there magic\/psionics\/super powers in your Setting? If so, are they a tool to be used, a force to be feared, or something else entirely?<br \/>\n3. How have technology and mystical powers affected History?<br \/>\n4. How do they affect daily life for a common person in your Setting?<br \/>\n-Enhancements<br \/>\n1. What parts of your Setting might be confusing or too abstract for a reader?<br \/>\n2. What types of graphic organizers (maps, charts, cards, graphs, illustrations, diagrams, etc) can you add to help give the reader\/player a better understanding of the Setting you created?<br \/>\n3. Where can the items mentioned above be used to add color, interest, and emphasis in your Setting?<br \/>\n<strong>Greater Aspects:<\/strong><br \/>\n-Inhabitants<br \/>\n1. What are the main groups of peoples (or other living things) exist in your Setting (including the supernatural\/divine)?<br \/>\n2. How do all these different groups interact with each other?<br \/>\n3. How did those groups get to be the way they are in your Setting?<br \/>\n4. What makes each group special or interesting?<br \/>\n5. What sorts of beliefs, customs, resources, and powers should the players know about with respect to each group? Which parts about their culture can you leave out?<br \/>\n-Where the PCs Fit In<br \/>\n1. Are the PCs part of any group covered in the Inhabitants Aspect? Is so, which ones? Ifnot, why?<br \/>\n2. How do people outside the PC\u2019s group view people like the PCs? How do people in the PC\u2019s group view themselves?<br \/>\n3. What have people like the PC\u2019s achieved in the past? What might they achieve in the future?<br \/>\n4. How do the PCs relate to the Social Situation?<br \/>\n-Dynamic Forces<br \/>\n1. From all the other Aspects of Setting, what\/which might directly oppose the PCs? Which might directly aid them?<br \/>\n2. From all the other Aspects of Setting, what\/which might indirectly oppose the PCs? Which might indirectly aid them?<br \/>\n3. How do the common people (or other) of your Setting view these Dynamic Forces?<br \/>\n4. How have these Dynamic Forces affected History (or other Aspects)?<br \/>\n5. What tools do you give the PCs to help them use these Dynamic Forces during play?<br \/>\n-Mutables<br \/>\n1. What can the PCs permanently change in your Setting? Why?<br \/>\n2. What can they not permanently change in your Setting? Why?<br \/>\n3. Is there something you want them to focus on changing? What and why?<br \/>\n4. How will any change made by the PCs affect the Setting as a whole?<br \/>\n&#8212;&#8212;-<br \/>\nHmm&#8230; maybe I&#8217;ll just start answering the questions in the comments&#8230; Hmm.<br \/>\nOh yeah&#8230; I still have a couple storyball stories to finish.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Setting Design Jumpstart, from Tony L-B, who take Aria: Worlds and does it in a much more useable format. I&#8217;m<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-248","post","type-post","status-publish","format-standard","hentry","category-musing"],"_links":{"self":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/248","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=248"}],"version-history":[{"count":0,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/248\/revisions"}],"wp:attachment":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=248"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=248"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=248"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}