{"id":28,"date":"2008-09-10T13:05:10","date_gmt":"2008-09-10T13:05:10","guid":{"rendered":"http:\/\/random-average.com\/?p=28"},"modified":"2008-09-10T13:05:10","modified_gmt":"2008-09-10T13:05:10","slug":"fixing-tank-classes-in-mmo-pvp","status":"publish","type":"post","link":"https:\/\/randomaverage.com\/index.php\/2008\/09\/fixing-tank-classes-in-mmo-pvp\/","title":{"rendered":"Fixing Tank classes in MMO PvP"},"content":{"rendered":"<p>Tanking classes (if they&#8217;re build to be good tanks in NON-pvp) suck in PvP situations.  They don&#8217;t do enough damage to take guys down, and all their cool tanking abilities don&#8217;t do squat.<br \/>\nIn PvE: You can taunt a bad guy, forcing it to attack you, so that other people in your group can do their job while you soak all the big nasty hits.<br \/>\nIn PvP: Your taunts have zero effect, and any opponent with half a brain will attack the wimpy little mage that does BIG damage first, then come back and whittle through your health at their leisure.<br \/>\n((Note: you can reconfigure a tanking class to do very good damage&#8230; at which point their ability to tank starts to suffer.))<br \/>\nWarhammer has come up with an elegant solution that&#8217;s vaguely like DnD 4th edition:  in PvP, if you taunt an opponent, they can still attack whoever they want, but *if* they attack someone else, they do less damage and their chance of missing is higher.  This gives your opponent a choice: take out the tank to get rid of the penalty, or try to take out the squishy mage anyway&#8230; even with the penalty, knowing you&#8217;ll miss more and won&#8217;t hit as hard?<br \/>\nEither way, you as the tank are still doing your job &#8212; protecting the group.<br \/>\nI think it&#8217;s a genius way of handling it, and I really hope that this kind of idea finds its way into games like LotRO, WoW, and CoH.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tanking classes (if they&#8217;re build to be good tanks in NON-pvp) suck in PvP situations. They don&#8217;t do enough damage<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,7],"tags":[],"class_list":["post-28","post","type-post","status-publish","format-standard","hentry","category-mmos","category-musing"],"_links":{"self":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/28","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=28"}],"version-history":[{"count":0,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/28\/revisions"}],"wp:attachment":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=28"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=28"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=28"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}