{"id":317,"date":"2006-09-13T13:53:46","date_gmt":"2006-09-13T13:53:46","guid":{"rendered":"http:\/\/random-average.com\/?p=317"},"modified":"2006-09-13T13:53:46","modified_gmt":"2006-09-13T13:53:46","slug":"measuring-specific-amounts-of-peanut-butter-and-chocolate","status":"publish","type":"post","link":"https:\/\/randomaverage.com\/index.php\/2006\/09\/measuring-specific-amounts-of-peanut-butter-and-chocolate\/","title":{"rendered":"Measuring specific amounts of Peanut Butter and Chocolate"},"content":{"rendered":"<p>Okay, I can&#8217;t leave this alone yet, so&#8230; check it.<br \/>\nLet&#8217;s say we want to chart coherently Narrativist games on an x-y axis.<br \/>\nI&#8217;m going to arbitrarily make the x-axis the &#8220;RPG-ish&#8221; axis, and the y-axis the &#8220;Story-gamey&#8221; axis.<br \/>\nAnd the scale is&#8230; well, because of what I could think of (or crib) for criteria &#8212; 0 to 7 on both axis.  You have seven criteria you check off for each axis, and that equates directly to the &#8216;score&#8217; for that axis.<br \/>\nX-Axis: Protagonist-based<br \/>\n[ ] Strong person-to-character ownership<br \/>\n[ ] In-game currency tends to be character-specific<br \/>\n[ ] Story structure is largely focused through character POV.<br \/>\n[ ] Play structure tends toward scene\/conflict<br \/>\n[ ] Use of task-resolution, or conflict resolution can &#8216;break down&#8217; into higher-detail mode<br \/>\n[ ] Adversity mostly provided by one person (GM)<br \/>\n[ ] Limited narration distribution<br \/>\nY-Axis: Story-based<br \/>\n[ ] Character ownership varies<br \/>\n[ ] In-game currency tends to be whole-group or player-specific<br \/>\n[ ] Story structure is largely focused at narrator-level POV.<br \/>\n[ ] Play structure tends towards &#8220;turns&#8221;<br \/>\n[ ] Conflict-resolution-based system.<br \/>\n[ ] Adversity-creation is distributed across participants.<br \/>\n[ ] Automatically distributed narration<br \/>\nAs an example&#8230;<\/p>\n<p><!--more--><br \/>\n&#8230;.I&#8217;ll do TSoY, since most folks know it.<\/p>\n<blockquote><p>\nTSoY<br \/>\nX-Axis: Protagonist-based<br \/>\n[X] Strong person-to-character ownership<br \/>\n[X] In-game currency tends to be character-specific<br \/>\n[X] Story structure is largely focused through character POV.<br \/>\n[X] Play structure tends toward scene\/conflict<br \/>\n[X] Use of task-resolution, or conflict resolution can &#8216;break down&#8217; into higher-detail mode<br \/>\n[X] Adversity mostly provided by one person (GM)<br \/>\n[ ] Limited narration distribution<br \/>\nY-Axis: Story-based<br \/>\n[ ] Character ownership varies<br \/>\n[X] In-game currency tends to be whole-group or player-specific<br \/>\n[ ] Story structure is largely focused at narrator-level POV.<br \/>\n[ ] Play structure tends towards &#8220;turns&#8221;<br \/>\n[X] Conflict-resolution-based system.<br \/>\n[ ] Adversity-creation is distributed across participants.<br \/>\n[X] Automatically distributed narration (refreshment scenes)\n<\/p><\/blockquote>\n<p>Hmm. Okay, that&#8217;s maybe a bad example.  Looking at Mortal Coil:<\/p>\n<blockquote><p>\nMortal Coil<br \/>\nX-Axis: Protagonist-based<br \/>\n[X] Strong person-to-character ownership<br \/>\n[X] In-game currency tends to be character-specific (for some tokens)<br \/>\n[X] Story structure is focused through character POV.<br \/>\n[X] Play structure tends toward scene\/conflict<br \/>\n[X] Use of task-resolution, or conflict resolution can &#8216;break down&#8217; into higher-detail mode<br \/>\n[X] Adversity mostly provided by one person (GM)<br \/>\n[X] Limited and\/or Specific narration distribution<br \/>\nY-Axis: Story-based<br \/>\n[ ] Character ownership varies<br \/>\n[X] In-game currency tends to be whole-group or player-specific (for some tokens)<br \/>\n[X] Story structure is focused at narrator-level POV. (For theme document additions.)<br \/>\n[ ] Play structure tends towards &#8220;turns&#8221;<br \/>\n[X] Conflict-resolution-based system. (For theme document addtions.)<br \/>\n[X] Adversity-creation is distributed across participants. (For theme document additions.)<br \/>\n[X] Automatically distributed narration (For theme document additions&#8230; maybe.)\n<\/p><\/blockquote>\n<p>And you&#8217;ll see apparently contradictory things checked in there, because in some parts of the game, certain things are true, and in others, different things are.<br \/>\nAnd its squishy, a bit, in it&#8217;s definitions.<br \/>\nAnyway, just me thinking on the screen.  Input welcome, stonings artfully dodged.<br \/>\n((Staving off a tangent: Don&#8217;t tell me you can put most of DnD on the x-axis. I know that, except for the fact that the x-axis is &#8216;elements that are used specifically to <b>create thematic story&#8217;<\/b>, and as we&#8217;ve said, DnD doesn&#8217;t have that Goal, so it can&#8217;t be charted on this thing.  It <b>would<\/b> get all those checkboxes checked for a chart where the x-axis is &#8216;uses these elements to create tactically-challenging play.&#8217;))<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Okay, I can&#8217;t leave this alone yet, so&#8230; check it. Let&#8217;s say we want to chart coherently Narrativist games on<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-317","post","type-post","status-publish","format-standard","hentry","category-musing"],"_links":{"self":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/317","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=317"}],"version-history":[{"count":0,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/317\/revisions"}],"wp:attachment":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=317"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=317"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=317"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}