{"id":324,"date":"2006-09-09T23:23:21","date_gmt":"2006-09-09T23:23:21","guid":{"rendered":"http:\/\/random-average.com\/?p=324"},"modified":"2006-09-09T23:23:21","modified_gmt":"2006-09-09T23:23:21","slug":"chocolate-with-peanut-butter-or-peanut-butter-with-chocolate","status":"publish","type":"post","link":"https:\/\/randomaverage.com\/index.php\/2006\/09\/chocolate-with-peanut-butter-or-peanut-butter-with-chocolate\/","title":{"rendered":"Chocolate with Peanut Butter, or Peanut Butter with Chocolate?"},"content":{"rendered":"<p>So&#8230; after playing the Shab all-Hiri Roach tonight (which was fun and a really good time for all) and discussing Capes in broad terms over the last couple days on my blog with the players in my group, I&#8217;ve figured out a significant distinction between different types of games that I think avoids some misconceptions and frustration when introducing or even just discussing a new game with folks.<br \/>\nOf the games I&#8217;ve been playing in the last, say&#8230; two to three years (not counting d20), there are essentially two types:<br \/>\n1. Roleplaying games that have a &#8216;story, now&#8217; focus in them (frex: Sorcerer, HeroQuest, The Shadow of Yesterday, Dogs in the Vineyard). By that I mean, you have &#8216;your guy&#8217;, you play them, and story arises from the conflict and Crises of Choice with which they&#8217;re faced.<br \/>\n2. Storytelling games, perhaps somewhat descendants of, say, Once Upon a Time or the Baron Munchausen game, that focus on telling a Story, with roleplay as a secondary element, usually as a delivery method of said story. (My Life with Master, Shock:, Bacchanal, Shab al-Hiri Roach, Capes).<br \/>\nIt&#8217;s not always clear-cut &#8212; InSpectres is *probably* in category 2, but it&#8217;s such a goofy romp thing &#8212; I dunno, it&#8217;s hard to say. Primetime Adventures I *think* is in category 1, but it explores the elements of Story so well, it&#8217;s again hard to say. I think that certainly there&#8217;s a WHOLE range of places a game can fall on a scale &#8212; maybe with&#8230; say&#8230; Capes on one end and super-crunchy Burning Wheel on the other.<br \/>\nAnd also, with more comfort with a game like the Roach, perhaps the system goes away and the game moves to more RP focus &#8212; that said, the Roach structure lends itself more to being aware of said structure&#8230; I mean, my perception of SaHR might change with familiarity, but&#8230; Capes? Capes isn&#8217;t going to. It&#8217;s *about* constructing a cool super-heroic story MUCH more than &#8216;playing your guy&#8217;, and I should add that it&#8217;s GOOD at that, I think, but it&#8217;s not the same thing as, say, Sorcerer.<br \/>\nAt all.<br \/>\nWhy does this matter?<br \/>\nWell&#8230; if I&#8217;m aware of that, and I analyze the game from that point of view when I&#8217;m first reading it and learning it, and then put that out there with people when I talk about it: &#8220;This is a story-telling game. We&#8217;ll be doing some roleplaying, but the focus is sort of narrator-level, Baron Munchauseny story-telling with some RP&#8221; &#8212; if that expectation is SET, you don&#8217;t get as much potential frustration from someone who was looking for the cathartic release that comes from killing something and taking its stuff.<br \/>\nI mean, when you&#8217;ve got a guy in your group (or you ARE the guy in your group) who wants to play a super-hero guy, beat up some bad guys, maybe make a couple tough moral choices, but essentially play his guy and let the story flow from that&#8230; Capes will piss him off. I&#8217;m not picking on Capes. Capes is a good game, but it will not be what he was in the mood for &#8212; what he wanted.  It COULD be, on another day, or when expectations are clearly set ahead of time, but not if they aren&#8217;t.<br \/>\nIt&#8217;s good to know what you&#8217;re gonna get, and it&#8217;s clear to me (now, finally) that it&#8217;s not enough to say it&#8217;s a &#8216;hippie indie\/Forge rpg&#8217;. There are layers. Nuances. Out and out significant and important differences.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So&#8230; after playing the Shab all-Hiri Roach tonight (which was fun and a really good time for all) and discussing<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-324","post","type-post","status-publish","format-standard","hentry","category-musing"],"_links":{"self":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/324","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=324"}],"version-history":[{"count":0,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/324\/revisions"}],"wp:attachment":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=324"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=324"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=324"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}