{"id":326,"date":"2006-09-08T12:44:05","date_gmt":"2006-09-08T12:44:05","guid":{"rendered":"http:\/\/random-average.com\/?p=326"},"modified":"2006-09-08T12:44:05","modified_gmt":"2006-09-08T12:44:05","slug":"not-this-but-that","status":"publish","type":"post","link":"https:\/\/randomaverage.com\/index.php\/2006\/09\/not-this-but-that\/","title":{"rendered":"Not this, but that."},"content":{"rendered":"<p>Randy and I were talking last night, and I mentioned Capes &#8212; parenthetically commenting that it and games like it (which is to say, games with more player authorial input like Amber, Nobilis, Sorcerer, Mortal Coil, TSoY, Galactic, Primetime Adventures, Shab all-Hiri Roach and even FATE, depending on how you run it) appealed to me was because it meant I got to use players&#8217; creativity more in the game or (with the full-on no-GM games like Capes or SaHRoach) I got to flat out be-a-player more.<br \/>\nHis reply was &#8220;well, you don&#8217;t like being a player anyway.&#8221;<br \/>\nAnd&#8230; okay, yeah, I do GM a lot, and I&#8217;m bad at being a player, but neither of those things are because I don&#8217;t LIKE being a player.<br \/>\n1. I like contributing bits of &#8216;scene&#8217; at a director\/author level to stuff that&#8217;s going on.  In most traditional games (with the exception of Amber\/Nobilis and the like, and those are HARDly traditional RPGs, just old) that level of input ability is solely under the control of the GM.  If I want to DO that, I have to GM. Period.  I can look at Fate or Mortal Coil and say &#8220;hey, there are concrete mechanics in place in this otherwise pretty traditional game that give me the ability to do that kind of stuff EVEN WHEN I&#8217;M A PLAYER,&#8221; and I get tingley in my naughty places.<br \/>\n1a. Giving players this ability scares the shit out of potential GMs that I could be playing with, and it shouldn&#8217;t &#8212; Amber players have been doing this for years.*  Nobilis players have been doing it for (fewer years, but still) years.  *I* have been GMing games where the players steer and\/or change the story for well over a decade, with progressively more and more freedom to do this and overt acknowledgement that they&#8217;re doing it, AND been successful at this, and I am NOT THAT FUCKING SMART. Other people than me can do it.  Other people do it all the time.<br \/>\n1b. GMless gaming is such a bogeyman in RPG circles. Why?  MOST GAMES in the world do NOT have a &#8220;Player Who Does Not Play, But Just Runs Stuff&#8221; &#8212; games where all the players involved are responsible for understanding the basic rules of the game they&#8217;re all playing and, through that understanding a strong social agreement, keeping everyone basically all playing within the same Shared Imaginary Space.  It&#8217;s not new.  It&#8217;s not even HARD.<br \/>\n2. I&#8217;m a bad player because I don&#8217;t get much practice. See 1, above.<br \/>\nNow, I *have* played in some games where (a) i did a good job being a simple player (b) I (mostly) didn&#8217;t do any scene imagery contributions (at least not official ones) and (c) I had a good time, consistently, and for long periods.  Those are rare.<br \/>\nSo&#8230; yeah.  Partly, i want to run these dirty-hippie-indie games so that someone picks one up and says &#8220;hey, I wanna run this.&#8221;  That&#8217;s not the only reason, because I *do* like GMing, but thats part of it. \ud83d\ude42<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Randy and I were talking last night, and I mentioned Capes &#8212; parenthetically commenting that it and games like it<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-326","post","type-post","status-publish","format-standard","hentry","category-musing"],"_links":{"self":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/326","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=326"}],"version-history":[{"count":0,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/326\/revisions"}],"wp:attachment":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=326"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=326"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=326"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}