{"id":363,"date":"2006-07-13T11:47:42","date_gmt":"2006-07-13T11:47:42","guid":{"rendered":"http:\/\/random-average.com\/?p=363"},"modified":"2006-07-13T11:47:42","modified_gmt":"2006-07-13T11:47:42","slug":"eating-stake","status":"publish","type":"post","link":"https:\/\/randomaverage.com\/index.php\/2006\/07\/eating-stake\/","title":{"rendered":"Eating Stake"},"content":{"rendered":"<p>I&#8217;m going to rave a bit about game systems where you set Stakes for a conflict and how that can change a game.  From Mike Holmes&#8217; article about Conflicts and Cool Failure, here&#8217;s two rules:<br \/>\nRule #1: Failure Doesn&#8217;t Mean the Character Looks Bad<br \/>\nRule #2: Failure Means Conflict<br \/>\nPlayed The Shadow of Yesterday last night, trying to keep these rules in mind.  Every conflict the players were asking for I set up as &#8220;Okay, if you win, you get X&#8230; if you don&#8217;t win, Y happens.&#8221;  What I <u>didn&#8217;t<\/u> say was &#8220;you don&#8217;t get X.&#8221;  I gave people things that made the situation more complicated.<br \/>\n&#8220;If you win, you open the safe, if you don&#8217;t, the guy comes back and interrupts you before you&#8217;re done.&#8221;<br \/>\n&#8220;If you win, you find the magical passage, if you lose, the voodoo master senses your approach.&#8221;<br \/>\nThe players picked up on this with their stakes too: fights weren&#8217;t life or death &#8212; they were things like &#8220;I want to beat them up, take their stuff, and leave them telling people my name and what I did to them.&#8221;  When my npcs started getting beat up &#8212; they Gave.  Why? cuz it wasn&#8217;t going to KILL them.  They got a couple bruises and cuts and lost their money.  They can LIVE with that.<br \/>\nWhen John was fighting a big nasty witch and got to a point where, in DnD, he be dead or fleeing, he Gave on the Conflict.  Why? Because the witch wanted to Charm him &#8212; that was a loss-consequence the character could deal with, and which the player suddenly realized he could TOTALLY play with and use.<br \/>\nDid those losses make things more complicated? Oh hell yes.  If that one-shot went into a second or third session, I think the whole Island of Cloud would be a smoking ruin, but MAN would it be fun.<br \/>\nDid it change the scenario and the characters themselves? Definitely.<br \/>\nStakes, man.  Cool failure with interesting consequences.  That&#8217;s good stuff.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m going to rave a bit about game systems where you set Stakes for a conflict and how that can<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-363","post","type-post","status-publish","format-standard","hentry","category-musing"],"_links":{"self":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/363","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=363"}],"version-history":[{"count":0,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/363\/revisions"}],"wp:attachment":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=363"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=363"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=363"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}