{"id":3860,"date":"2012-05-15T23:27:57","date_gmt":"2012-05-15T23:27:57","guid":{"rendered":"http:\/\/random-average.com\/?p=3860"},"modified":"2012-05-16T12:59:15","modified_gmt":"2012-05-16T12:59:15","slug":"day-one-after-day-z","status":"publish","type":"post","link":"https:\/\/randomaverage.com\/index.php\/2012\/05\/day-one-after-day-z\/","title":{"rendered":"&#8220;Day One, after Day Z&#8221;"},"content":{"rendered":"<blockquote><p><strong>May15<\/strong><\/p>\n<p>18:40<br \/>\nMade it to the coast after our ship went down. Guessing I&#8217;m somewhere in Chernarus. Maybe the mountains isolated the population.<\/p>\n<p>18:42<br \/>\nHad to get off the ship to escape the fire. Grabbed a pack, but not mine. Can of beans. Canteen. A flare. Tiny first aid pack. Shitty little makarov and five mags.<\/p>\n<p>18:43<br \/>\nIt is, of course, raining.<\/p>\n<p>18:47<br \/>\nCoastal highway gives me two options. I pick a third &#8211; into the hills. Coastal towns might have supplies; definitely have armed looters.<\/p>\n<p>18:50<br \/>\nMaybe the country&#8217;s clean. Maybe the mountains really did isolate them. That would be nice. For now, I&#8217;ll go on assuming the worst.<\/p>\n<p>18:52<br \/>\nI have a <a href=\"http:\/\/ttp2.dslyecxi.com\/images\/chernarus_big_hq.jpg\" target=\"_blank\">map<\/a>, but it&#8217;s useless, if I don&#8217;t know where I came ashore. I need landmarks&#8230; among other things. <\/p>\n<p>18:55<br \/>\nFor instance: canteen&#8217;s empty. Need a way to collect this rainwater. And sterilize it. And shelter. And a fire. &#8220;Need&#8221; is going to be theme. <\/p>\n<p>19:27<br \/>\nTopping the ridge above the coast brings me to roofless ruins of a cottage. On the back slope, a two-rut gravel road leading inland.<\/p>\n<p>20:00<br \/>\nThe road is good; I need supplies, and it&#8217;ll likely lead to some. Also, bad; too exposed. I keep to the trees, the road in sight. <\/p>\n<p>20:22<br \/>\nWet pine needles mean even I can move quietly, if I go slow. Also means I hear the walker long before it hears me. Moans travel.<\/p>\n<p>20:23<br \/>\nThe walker&#8217;s shambling down the gravel road. Where&#8217;s he going? What memory persists in a dead mind, enough to move the body?<\/p>\n<p>20:26<br \/>\nI don&#8217;t trust the makarov&#8217;s accuracy. No way I&#8217;m going for a head shot; aim center body mass and squeeze the trigger.<\/p>\n<p>20:27<br \/>\nGood news: the pistol&#8217;s sighted in. Bad news: it doesn&#8217;t have the stopping power to drop the walker. <\/p>\n<p>20:29<br \/>\nThe walker&#8217;s reacts instantly, even wounded. Romero&#8217;s mall-shambler is gone, replaced by a dead thing spliced with jaguar DNA.<\/p>\n<p>20:31<br \/>\nMy head&#8217;s ringing, both from the extra three shots it took to drop the walker and the skull crack it gave me before it dropped.<\/p>\n<p>21:23<br \/>\nAn hour past the walker, I stumble over a small town in the hills. Spend a half hour trying to figure out where I might be on my map.<\/p>\n<p>21:36<br \/>\nThe town crawls. I circumnavigate from south to north, keeping to the trees, and can make out barricades near the town center.<\/p>\n<p>22:16<br \/>\nSo, the <i>south<\/i> end crawls &#8211; looks like a walker county fair down there. The north end&#8230; is clear. <i>Looks<\/i> clear. We&#8217;ll see. <\/p>\n<p>22:19<br \/>\nWith so many walkers within moaning distance, I&#8217;d rather keep moving, but I need to at least try to find supplies. Especially water. <\/p>\n<p>22:21<br \/>\nMy climb into the hills left me cotton-mouthed; there&#8217;s only so much water to be had by licking raindrops off sagging leaves.<\/p>\n<p>22:22<br \/>\nSo: water. Canned food if I&#8217;m lucky. A better gun if I&#8217;m very lucky. Maybe I can spot a road sign and figure out where I am.<\/p>\n<p>22:24<br \/>\nSupplies need to wait. Long since dark. I like my nighttime odds better in the trees than an unfamiliar town with an obvious infestation.<\/p>\n<p>22:25<br \/>\nSigning out for now. Day 1 after Day Z.<\/p><\/blockquote>\n<p>&#8211; via Twitter, <a href=\"https:\/\/twitter.com\/#!\/after_day_z\" target=\"_blank\">Life After Day Z<\/a><\/p>\n<p><strong>What the Hell Did I just Read?<\/strong><\/p>\n<p>DayZ is a alpha-stage mod for a game called ARMA 2 (a semi-buggy, two-and-a-half year old hyper-realistic multiplayer FPS), set in the zombie-infected country of Chernarus (a Czech Republic analog used as a backdrop in some of the normal ARMA 2 scenarios, and reskinned a bit for DayZ). Even though it is in its alpha stage right now, DayZ has seen such player enthusiasm that this free mod has actually pushed ARMA 2 sales back up into top ten at major online retail sites like Steam. <\/p>\n<p>In the game, you play someone dropped into the zombie-overrun end of the world, your only goal to to survive. &#8220;Survival&#8221; takes many forms in what can only be called a massive sandbox environment: you might go scrounging for supplies one minute and be running for your life the next; you might team up with other survivors to defend a town, rebuild a truck, or kill the unsuspecting for their supplies. As a true sandbox, the amount of freedom is quite impressive, and the gameplay itself is very immersive.<\/p>\n<p><strong>So it&#8217;s just another Zombie mod<\/strong><\/p>\n<p>Sure. Except it&#8217;s not. Somehow, this game has captured more of the feel of books like Mira Grant&#8217;s <em>Feed<\/em>, <em>World War Z<\/em>, or the <em>Walking Dead<\/em> graphic novels. In short, it quickly becomes about people, and how they interact. Despite the fact that it&#8217;s built on a first person military-style shooter, the game doesn&#8217;t really focus on killing zombies (honestly, relying only on the poor starting weapon you&#8217;re given, attacking zombies a pretty good way to get killed). You&#8217;re given a basic set of supplies and dropped at some random location on the edge of a <i>very<\/i> large map with no directions or any clue about what to do next. Everything after that is up to you, though finding more supplies is essential for survival &#8212; you can die from injuries, blood loss, broken bones, starvation, and dehydration (exacerbated by major exertion like, say, running from zombies) &#8212; and you can solve many of these problems by working with other players.<\/p>\n<p>Unless, of course, they decide to kill you, which is just as permanent as any other kind of death.<\/p>\n<p>Yeah&#8230; death is permanent in Day Z. Once you die, that character is done, and it&#8217;s back to square one, with a tiny pack and meager supplies. In a way that reminds me a lot of another sandbox game I&#8217;m very into, failure stings, and success hinges on building relationships, working with others, and sometimes (like it or not) killing people and taking their stuff.<\/p>\n<p>I&#8217;ll have more to say about this game in the future, but for now, if you&#8217;re on twitter, I&#8217;d invite you to follow <a href=\"https:\/\/twitter.com\/#!\/after_day_z\" target=\"_blank\">@After_Day_Z<\/a>, where I&#8217;ll be keeping a survival journal of life in Chernarus.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>May15 18:40 Made it to the coast after our ship went down. Guessing I&#8217;m somewhere in Chernarus. Maybe the mountains<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,4,7],"tags":[102],"class_list":["post-3860","post","type-post","status-publish","format-standard","hentry","category-actual-play","category-mmos","category-musing","tag-dayz"],"_links":{"self":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/3860","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=3860"}],"version-history":[{"count":7,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/3860\/revisions"}],"predecessor-version":[{"id":3867,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/3860\/revisions\/3867"}],"wp:attachment":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=3860"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=3860"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=3860"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}