{"id":4385,"date":"2012-10-03T21:45:19","date_gmt":"2012-10-03T21:45:19","guid":{"rendered":"http:\/\/random-average.com\/?p=4385"},"modified":"2012-10-03T22:07:44","modified_gmt":"2012-10-03T22:07:44","slug":"life-in-eve-a-tour-of-the-bringing-solo-back-interview-with-ccp-fozzie-eveonline","status":"publish","type":"post","link":"https:\/\/randomaverage.com\/index.php\/2012\/10\/life-in-eve-a-tour-of-the-bringing-solo-back-interview-with-ccp-fozzie-eveonline\/","title":{"rendered":"Life in Eve: A Tour of the Bringing Solo Back Interview with CCP Fozzie #eveonline"},"content":{"rendered":"<p><a href=\"http:\/\/randomaverage.com\/wp\/wp-content\/uploads\/2012\/10\/headphones.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-4386\" title=\"headphones\" src=\"http:\/\/randomaverage.com\/wp\/wp-content\/uploads\/2012\/10\/headphones.jpg\" alt=\"\" width=\"300\" height=\"316\" srcset=\"https:\/\/randomaverage.com\/wp\/wp-content\/uploads\/2012\/10\/headphones.jpg 300w, https:\/\/randomaverage.com\/wp\/wp-content\/uploads\/2012\/10\/headphones-284x300.jpg 284w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>I&#8217;m often on voice comms while playing Eve, and a lot of the discussion lately has been about the changes coming in the winter expansion.<\/p>\n<p>One of the things I often bring up is the interview that CCP Fozzie did on the Bringing Solo Back podcast (Kil2 and Kovorix), but that gets kind of frustrating. I&#8217;ll quote something interesting that Fozzie said, then someone says &#8220;where did you hear that?&#8221;, I mention the podcast, and no one knows about it.<\/p>\n<p>SO: if you are interested,\u00a0<a href=\"http:\/\/club-bear.com\/podcast\/BSB20.mp3\" target=\"_blank\">you can find the podcast over here<\/a>\u00a0, but as it&#8217;s fairly long (~90 minutes), I&#8217;ve provided a bit of a road map to the bits I thought were particularly informative.<\/p>\n<p><strong>DISCLAIMER:<\/strong>\u00a0I don&#8217;t have anything to do with the BSB podcast (other than as a devoted listener) &#8212; I&#8217;m just doing this to spread the word, because I think it&#8217;s hugely helpful in providing context about the changes coming in the winter expansion.<\/p>\n<hr \/>\n<p><strong>7:30 &#8211; PROCESS AND PHILOSOPHY OF SHIP REVISION<\/strong><\/p>\n<p style=\"padding-left: 30px;\">8:25 &#8211; The &#8220;training path&#8221; of the new support ships, leading to Logistics ships.<br \/>\n10:23 &#8211; A bit more on the process of ship revisions.<br \/>\n14:53 &#8211; The &#8220;flavors&#8221; of each race&#8217;s ships &#8212; &#8220;individuality&#8221; balanced against &#8220;every ship should be useful for something.&#8221;<br \/>\n15:55 &#8211; &#8220;Some of the old &#8216;racial flavor&#8217; things&#8230; kind of suck.&#8221;<br \/>\n17:10 &#8211; &#8220;&#8216;Good fits&#8217; are often kind of similar.&#8221; Some talk about differentiating ships in Eve by finding new niches for them, and where that&#8217;s still a problem with redundancy (HACs versus tier3 BCs).<\/p>\n<p><strong>21:24 &#8211; THE &#8220;NEW&#8221; FRIGATES<\/strong><\/p>\n<p style=\"padding-left: 30px;\">22:51 &#8211; The last three combat frigates: kestrel, tristan, breacher.<br \/>\n27:00 &#8211; Ewar frigates. (potential change to ECM coming in the expansion)<br \/>\n29:07 &#8211; Support (logistics) frigates.<\/p>\n<p><strong>37:15 &#8211; DESTROYERS<\/strong><\/p>\n<p style=\"padding-left: 30px;\">37:35 &#8211; Small tweaks to current destroyers.<br \/>\n39:15 &#8211; The history of random silly numbers in various ship stats.<br \/>\n40:00 &#8211; The four new destroyers.<\/p>\n<p><strong>40:45 &#8211; DRONES<\/strong><br \/>\n(really sort of a destroyer tangent that went crazy and became its own topic)<\/p>\n<p style=\"padding-left: 30px;\">40:45 &#8211; Some discussion of drones as secondary weapon systems for Gallente and Amarr.<br \/>\n43:05 &#8211; The issue with putting missiles &#8211; especially short-range missile systems &#8211; on slow, heavily armored ships.<br \/>\n44:00 &#8211; Relevant Tangent: &#8220;Making active armor-tanking not be so slow.&#8221;<br \/>\n46:00 &#8211; More on drones.<\/p>\n<p style=\"padding-left: 60px;\">There is SOME implication (46:10 &#8211; he doesn&#8217;t say it outright &#8211; I am INFERRING) that while the Amarr will use drones almost as much as Gallente for secondary damage, and have roomy drone bays, they won&#8217;t have the BANDWIDTH of Gallente ships, who will be able to field beefier flights of drones. &#8220;I don&#8217;t see us pushing heavy drones to Amarr hulls.&#8221; Basically it sounds like &#8220;Light fast drones go with slow heavy Amarr ships, and bigger heavier drones with the (eventually) faster Gallente ships that can get in close and THEN release drones.&#8221;<\/p>\n<p style=\"padding-left: 30px;\">46:45 &#8211; Why drone speed bonuses are a problem.<\/p>\n<p><strong>49:10 &#8211; CRUISERS<\/strong><\/p>\n<p style=\"padding-left: 30px;\">50:20 &#8211; &#8220;We really want tech1 ships to be viable and used a lot.&#8221;<br \/>\n50:50 &#8211; How the relationship between new tech1 frigates and tech2 frigates demonstrates the kind of relationship and &#8216;gap&#8217; CCP wants to see between all tech1 and tech2 versions of a ship.<br \/>\n52:14 &#8211; Attack Cruisers&#8217; new speeds (roughly a 20% increase in speed to the attack cruisers) &amp; what will make Combat Cruisers attractive?<\/p>\n<p><strong>55:00 &#8211; AMARR TANGENT<\/strong><\/p>\n<p style=\"padding-left: 30px;\">55:05 &#8211; &#8220;The places Amarr does well right now [&#8230;] is the battleships, so a lot of those kind of archetypes are the kind of things you&#8217;ll see drop down [to smaller ships].&#8221;<br \/>\n58:00 &#8211; Adjusting beam weapons.<\/p>\n<p><strong>1:00:15 &#8211; ANCILLARY SHIELD BOOSTERS<\/strong><\/p>\n<p style=\"padding-left: 30px;\">1:00:40 &#8211; &#8220;ASBs are definitely a balance issue, right now.&#8221;<br \/>\n1:02:00 &#8211; &#8220;Greyscale is a champion for active-tanking (in PvP).&#8221;<br \/>\n1:02:50 &#8211; &#8220;Increasing the kinds of decisions that people can make [in Pvp] is a good thing.&#8221;<br \/>\n1:05:25 &#8211; Back to ASB discussion.<\/p>\n<p><strong>1:07:00 &#8211; OFF-GRID BOOSTERS and TECH3 CRUISERS MAKING COMMAND SHIPS OBSOLETE<\/strong><\/p>\n<p style=\"padding-left: 30px;\">1:07:00 &#8211; &#8220;Hitting [off-grid] boosting with a GIANT baseball bat.&#8221;<br \/>\n1:08:15 &#8211; &#8220;What&#8217;s wrong with links, by your evaluation?&#8221;<br \/>\n1:10:20 &#8211; &#8220;The idea with tech3s was always that they should be good generalists; they do a number of those things at the same time, but they shouldn&#8217;t be as good as tech2 [ships]. The area where you see that working really well is EWAR. [&#8230;] That&#8217;s where we would like see them when it comes to links.&#8221;<\/p>\n<p><strong>1:11:26 &#8211; ECM<\/strong><\/p>\n<p><strong>1:16:25 &#8211; HEAVY MISSILE LAUNCHERS and HML TECH2 AMMO<\/strong><\/p>\n<p><strong>1:18:20 &#8211; CALDARI BATTLESHIP-SIZED WEAPONS SYSTEMS<\/strong><\/p>\n<div class=\"powerpress_player\" id=\"powerpress_player_3586\"><audio class=\"wp-audio-shortcode\" id=\"audio-4385-1\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"http:\/\/club-bear.com\/podcast\/BSB20.mp3?_=1\" \/><a href=\"http:\/\/club-bear.com\/podcast\/BSB20.mp3\">http:\/\/club-bear.com\/podcast\/BSB20.mp3<\/a><\/audio><\/div><p class=\"powerpress_links powerpress_links_mp3\" style=\"margin-bottom: 1px !important;\">Podcast: <a href=\"http:\/\/club-bear.com\/podcast\/BSB20.mp3\" class=\"powerpress_link_pinw\" target=\"_blank\" title=\"Play in new window\" onclick=\"return 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