{"id":47,"date":"2008-07-08T12:16:44","date_gmt":"2008-07-08T12:16:44","guid":{"rendered":"http:\/\/random-average.com\/?p=47"},"modified":"2008-07-08T12:16:44","modified_gmt":"2008-07-08T12:16:44","slug":"the-one-where-he-figures-out-why-he-often-screws-up-primetime-adventures","status":"publish","type":"post","link":"https:\/\/randomaverage.com\/index.php\/2008\/07\/the-one-where-he-figures-out-why-he-often-screws-up-primetime-adventures\/","title":{"rendered":"The one where he figures out why he often screws up Primetime Adventures"},"content":{"rendered":"<p>So, there&#8217;s this thing going on with my Gaming People where PTA isn&#8217;t working for us.  We&#8217;ve put Dave&#8217;s current PTA game on hold for now, to try out In A Wicked Age in a completely different setting (both from the PTA game and from the IAWA default), with a view toward possibly using that for running the PTA game.<br \/>\nThe problem is with conflicts.  They just take fucking ages to work through.  Fucking. Ages.  It takes people out of the moment, it&#8217;s frustrating, and the end result is usually NOT a satisfying &#8216;thing&#8217;, cuz we&#8217;ve already discussed the scene to death, so when the resolution finally comes, we already know what happened.<br \/>\nI said in a post a few months ago that PTA seemed to work well for us when we used the &#8220;car chase&#8221; rules, which let us break up the action more, and while that&#8217;s true, that&#8217;s not the problem.<br \/>\nThe problem is that we&#8217;re having the wrong conversation beforehand.<br \/>\nThe one bright and shining scene I remember from one of our PTA games was when this girl that Randy&#8217;s guy was sleeping with says &#8220;I love you&#8230;&#8221; as he was getting dressed and leaving the apartment, and put him on the spot.  BANG. His Issue was something like &#8220;personal commitment&#8221; or something, so the conflict was clearly about him trying to get out of the room without pissing her off while remaining emotionally &#8216;safe&#8217; from her.  In that scene, PTA really sang.  We were so jazzed at the end of that game session that we jabbered about it all for an hour.<br \/>\nAnd never managed to get back to that point again.  Why?  Well, because I thought, based on that scene, that the trick was for the GM to pose conflicts in a kind of series of &#8220;bang&#8221; events&#8230; and that&#8217;s not why it worked.<br \/>\nIt worked because it was about his Issue.  The character&#8217;s Issue &#8212; and we constantly and consistently FORGET this &#8212; is the whole POINT of the character AND the game&#8230; it&#8217;s a game about TV Dramas, after all &#8212; of COURSE it&#8217;s about the Issue.<br \/>\nI re-realized this, reading something Matt wrote almost two years ago (emphases mine):<\/p>\n<blockquote><p>PTA probably adds some to the confusion, because the real Conflict has to do with the protagonist&#8217;s Issue, and you have to do a little digging around to figure out how it factors into the playing of cards and stuff.<br \/>\nYou&#8217;re sneaking past guards. Your Issue is maybe &#8220;Insecurity&#8221;, let&#8217;s say. What&#8217;s at stake, in terms of the conflict, is your Issue, <strong>not the guards<\/strong>; how does what happens in your sneakery affect your <strong>Issue<\/strong>? You get past them&#8230; they spot you&#8230; <strong>does not matter<\/strong>*. Either outcome could be either a win or a lose as far as your <strong>Issue<\/strong> is concerned.<br \/>\nNo, you don&#8217;t say, &#8220;if I win, I&#8217;m no longer insecure.&#8221; You do say, &#8220;if I win, my character addresses his\/her insecurity in a positive way.&#8221;<br \/>\nNotice how the conflict of interest is clearly established, but nobody knows what will happen until the narration starts flying.<\/p><\/blockquote>\n<p>Yeah.<br \/>\nYeah.<br \/>\nThat&#8217;s what we&#8217;ve screwed up pretty much 70 to 80% of the time in PTA.  Dammit.<br \/>\nMakes me want to run it again, just to get it right.<br \/>\n[* &#8211; and the events that actual happen should be informed at least somewhat by plot-stuff that &#8216;needs to happen&#8217; in that scene]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So, there&#8217;s this thing going on with my Gaming People where PTA isn&#8217;t working for us. We&#8217;ve put Dave&#8217;s current<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-47","post","type-post","status-publish","format-standard","hentry","category-musing"],"_links":{"self":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/47","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=47"}],"version-history":[{"count":0,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/47\/revisions"}],"wp:attachment":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=47"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=47"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=47"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}