{"id":49,"date":"2008-07-07T10:06:50","date_gmt":"2008-07-07T10:06:50","guid":{"rendered":"http:\/\/random-average.com\/?p=49"},"modified":"2008-07-07T10:06:50","modified_gmt":"2008-07-07T10:06:50","slug":"hacking-the-dnd-action-point-rules","status":"publish","type":"post","link":"https:\/\/randomaverage.com\/index.php\/2008\/07\/hacking-the-dnd-action-point-rules\/","title":{"rendered":"Hacking the DnD Action Point rules"},"content":{"rendered":"<p>So I looked over the various gaming threads that had come out of discussions of Action Points and how they were used &#8212; I agree and disagree in equal measures with what folks are saying, so I&#8217;m just writing down my thoughts on Action Points from my own point of view.<br \/>\nThis essentially codifies the House Ruled Action Point system I&#8217;ve been using.<br \/>\nFirst, my thoughts:<\/p>\n<blockquote><p>\n1. Action Points are cool. I don&#8217;t necessarily love how they&#8217;re implemented in the game, because:<br \/>\n&#8211; 1a: They can only do one thing (take an additional Standard Action).<br \/>\n&#8211; 1b: That option is alternately kind of lame or potentially game breaking.<br \/>\n2. Due to (1b) and the risk of a game breaking series of Action Point expenditures (two or three rounds in a row of additional actions would kind of break things, yes), the game designers opted to:<br \/>\n&#8211; 2a: Heavily restrict the number of APs a player can have.<br \/>\n&#8211; 2b: Heavily restrict how often APs can be used.<br \/>\nI understand why they did that, but I think it simply treats the symptomatic problems of the system as implemented &#8212; it doesn&#8217;t fix what&#8217;s busted.<br \/>\n3. Since Action Points, under the standard system are both (a) rare and (b) unstable in terms of payoff, they&#8217;re rarely used by the players.<br \/>\n&#8211; 3a: Their primary purpose (allowing players to combat the unavoidable whiff-factor in a dice mechanic with no bell curve and roughly a 50\/50 chance of success on any given roll) is alternately too weak or too powerful in practice.<br \/>\n&#8211; 3b: Their alternate purpose (as a way to make characters more awesome) is diluted.\n<\/p><\/blockquote>\n<p>Truly, they might just as easily not even be in the game: as written, they represent a lot of bookkeeping (&#8220;a new Action Point accrues every two encounters, but the total resets to 1 after each Extended Rest&#8221;? Really, Wizards of the Coast? <em>Really<\/em>?), for a rare and often anticlimactic pay-off.<br \/>\nThey are, alternately, &#8220;too much&#8221; and &#8220;not enough&#8221;, in my opinion.<br \/>\nSo here&#8217;s my hack.  Changes and additions are italicized.<\/p>\n<blockquote><p>\n1. Your character starts with one Action Point.  For the purposes of drifting as little as possible from the core rules, we&#8217;ll retain the standard accrual rules I just made fun of:<br \/>\n&#8211; 1a. You gain a fresh Action Point every other encounter.<br \/>\n&#8211; 1b. Your current total of Action points resets to 1 after an Extended Rest.<br \/>\n2. You can use your Action Points for <em>one of three<\/em> things:<br \/>\n&#8211; 2a: Spend an AP to take an additional standard action. (Once per Encounter)<br \/>\n<em>&#8211; 2b: Spend an AP to reroll a failed (or successful) d20 roll. (Once per Turn)<br \/>\n&#8211; 2c: Spend an AP to add +3 to (or subtract 3 from) a d20 roll. (Once per Turn)<\/em><br \/>\n<b>Edit to Add:<\/b> A natural 1 can&#8217;t be rerolled, and always misses.  Sometimes, you&#8217;re just screwed, and that&#8217;s awesome too.<br \/>\n<em>3. At will, as a free action, you can cross off a Healing Surge and give yourself an Action Point, which can immediately be used in one of the ways listed under 2. <\/em>  Healing Surges reset per the normal rules.\n<\/p><\/blockquote>\n<p>The end result allows players to &#8220;push&#8221; by sacrificing some resources in a way that I already know I like a lot from playing lots of other games with similar options.  (Vincent Baker uses a phrase &#8220;trading in your future for your present&#8221; and I like that term quite a lot.)<br \/>\nIt&#8217;s also relatively &#8220;trad gaming&#8221; in the options it presents: if I really wanted to hack it into some kind of Indie co-authored hippie craziness, I&#8217;d add a few Meta-options under #2, like spending an AP to let you add facts to the game fiction, a la <em>Spirit of the Century<\/em>.<br \/>\nEven without that option, I&#8217;d definitely consider a player who really wanted to take part in a scene and suggested paying an Action Point to conveniently show up, if it was remotely plausible.<br \/>\nBones?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So I looked over the various gaming threads that had come out of discussions of Action Points and how they<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,11],"tags":[],"class_list":["post-49","post","type-post","status-publish","format-standard","hentry","category-d20","category-game-design"],"_links":{"self":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/49","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=49"}],"version-history":[{"count":0,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/49\/revisions"}],"wp:attachment":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=49"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=49"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=49"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}