{"id":637,"date":"2005-01-06T15:25:26","date_gmt":"2005-01-06T15:25:26","guid":{"rendered":"http:\/\/random-average.com\/?p=637"},"modified":"2005-01-06T15:25:26","modified_gmt":"2005-01-06T15:25:26","slug":"your-setting-in-hq","status":"publish","type":"post","link":"https:\/\/randomaverage.com\/index.php\/2005\/01\/your-setting-in-hq\/","title":{"rendered":"Your Setting in HQ"},"content":{"rendered":"<p><a title=\"The Forge :: View topic - What is it About the HQ Rules and Bringing Out Setting?\" href=\"http:\/\/www.indie-rpgs.com\/viewtopic.php?t=13831&#038;highlight=\">The Forge :: What is it About the HQ Rules and Bringing Out Setting?<\/a><br \/>\nA discussion of the recurring theme in HQ-related actually play reports about how &#8220;HQ finally let me play [cool setting x],&#8221; and why that happens.<\/p>\n<blockquote><p>Most games either ignore culture altogether or only take it for some minor &#8220;powerz&#8221;, like &#8220;All elves are competent with Elven Exotic Weapons as Martial Weapons&#8221; and similar stuff. This is, in a way, understandable, as it is harder to display cultural (or racial, or religious&#8230;) differences with a set of generic rules. Often, this is the skill systems &#8220;fault&#8221;, as it has a set of skill that apply to all and everyone in the game and thus have a hard time accounting for individual differences, like, dunno, a Fremens specific cultural background, for example. Of course, this can be done, for example by a &#8220;Specialisation&#8221;-system, but these often are used more for things that &#8220;are really useful&#8221; for the character. (Especially in point-buy systems.)<br \/>\nHeroquest allows, through keywords and player-created abilities, to display a characters cultural, religious, racial, whatever,&#8230; background without making the system needlessly complicated or making the character less &#8220;usefull&#8221;. It doesn?t punish the players for having characters that focus on their heritage. <\/p><\/blockquote>\n<p>This just reminds me of all the settings\/genres I&#8217;d like to run with HQ.  I&#8217;m doing my damndest to convert people.<br \/>\nHell, Randy got me thinking about using HQ to run Amber &#8212; now I&#8217;ve got that bug buzzing around in the back of my head: using the Affinities rules for Amber Powers&#8230; man, it all works really, really well&#8230; might be a really good conversion to write up.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Forge :: What is it About the HQ Rules and Bringing Out Setting? A discussion of the recurring theme<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[],"class_list":["post-637","post","type-post","status-publish","format-standard","hentry","category-links-resources"],"_links":{"self":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/637","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=637"}],"version-history":[{"count":0,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/637\/revisions"}],"wp:attachment":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=637"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=637"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=637"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}