{"id":650,"date":"2004-12-09T14:46:16","date_gmt":"2004-12-09T14:46:16","guid":{"rendered":"http:\/\/random-average.com\/?p=650"},"modified":"2004-12-09T14:46:16","modified_gmt":"2004-12-09T14:46:16","slug":"more-hq-d20-rambling","status":"publish","type":"post","link":"https:\/\/randomaverage.com\/index.php\/2004\/12\/more-hq-d20-rambling\/","title":{"rendered":"More HQ d20 rambling"},"content":{"rendered":"<p>One of the things I&#8217;m looking forward to in the HQ game with the d20 group is fights and conflicts.<br \/>\nSpecifically, fights that they lose.  Also, conflicts that aren&#8217;t fights that still *matter* and command screen time during the game.<br \/>\nWhat do I mean?<br \/>\nWhen, in d20 combat (and remember that I said &#8220;combat&#8221; here, not &#8220;fights&#8221;) if you lose, there&#8217;s really only one way (95% of the time) that will end &#8212; you&#8217;re dead.   Granted, the players might win and decide to save one -5 npc to question, but NPCs taking prisoners?  Doesn&#8217;t happen &#8212; feels like a GM cop-out, or the NPCs only have time to take out one guy before they die, so it doesn&#8217;t come up.<br \/>\nWith HQ, actual flat-out &#8220;you&#8217;re dead&#8221; consequences (and note I said that and not &#8220;results&#8221;) only come out of a fight about 5% of the time &#8212; beyond that, you&#8217;ve got lots of nuances&#8230; you can, as a player, lose a fight and still be cool&#8230; fail in the battle, but win the war.<br \/>\nOn the of the main reasons for this is because you set the Goal for the fight, and it&#8217;s the GOAL you can lose, and the CONSEQUENCES that hurt you (or not).  In d20 combat system, the GOAL is always &#8220;live&#8221;, and &#8216;reward&#8217; is what we&#8217;d call the Goal in HQ, so if you lose the GOAL, you&#8217;re dead.<br \/>\nHQ does it like so:<br \/>\nYou&#8217;re fighting orcs at the gate of a keep.  The Goal of the fight is to get inside.  You have a marginal failure.  You do not get your goal. Period.  Marginal failure indicates that you don&#8217;t get it and you&#8217;ve got a minor (-1) penalty on a limited set of tasks for some time.  That&#8217;s it.  You might have killed 40 of the damn things and looked good doing it&#8230; but there were just&#8230; too&#8230; many.<br \/>\nHow DnD does it:<br \/>\nYou want to get inside the gate.  There are orcs in the way.  You initiate the combat system against the orcs.  You lose.  You&#8217;re dead.<br \/>\nWhich one sounds more like something that happens to the heroes at Helm&#8217;s Deep?  I&#8217;m just sayin&#8217;.<br \/>\nAs for Conflict that aren&#8217;t fighting?  Let&#8217;s consider.<\/p>\n<p><!--more--><br \/>\nIt&#8217;s a dirty little secret of d20 that the combat system is a Dice-Pool system.  Almost immediately at first level, people who are good at combat start to build up a multi-dice pool with which to determine their success in a round of combat.<br \/>\nWhat am I talking about?  I&#8217;m talking about multiple attacks per round.  All that is is a multi-dice-pool of d20&#8217;s&#8230; it&#8217;s a pool, it&#8217;s just that each dice is rolled and resolved separately.<br \/>\nIf all the dice were a success, then you kicked 100% ass.  If you succeeded about 50% of the time&#8230; not so much.  More dice mean more chance of at least accomplishing SOMETHING&#8230; a MARGIN of success in the round of combat &#8212; a system where you can get 3 success and 2 failures in that gestalt of effort we call a combat round.<br \/>\nIt&#8217;s a mistake to say that d20 combat and d20 skills use the same mechanic.  They don&#8217;t, because skill checks are always all-or-nothing, one-roll checks.  A dice pool (even the hidden pool in d20 combat) does not exist, no matter how high your level.<br \/>\nThe result?  Combat is much more (a) rewarding, because you can at least succeed a &#8216;little&#8217; (b) rewarding, because if you&#8217;re good at it, you&#8217;ll be in the spotlight about 200 TIMES more than if you&#8217;re good at say, Bluff.<br \/>\nHow?  Compare the handling time of your average d20 combat to your average d20 &#8216;bluff the cops&#8217; check.  Who&#8217;s getting more screen time?<br \/>\nHQ does every conflict the same way, with the same (relative) set of consequences.  Combats using the simple resolution are rolled once, narrated, and you&#8217;re done&#8230; a hundred orcs could be defeated by your 100 corsairs in 2 minutes of game time and 3 minutes of narration&#8230; while the Extended Contest of Diplomacy could be the focus of the evening, with a 15-minute give and take bidding war.<br \/>\nd20 rewards being good at combat with lots of screen time, due to handling time of the combat mechanics.<br \/>\nHQ rewards being good at ANYTHING by awarding screen time based on what&#8217;s INTERESTING to the group.  Might be combat&#8230; could be a theology argument&#8230; could be a basket-weaving contest.<br \/>\n=====<br \/>\nI&#8217;m not trying to take this into a &#8216;d20 sucks&#8217; thread &#8212; I LIKE d20 when I want to do what it does well.  I am, however aware that it doesn&#8217;t do everything well, and I&#8217;m very jazzed to have the chance to take the d20 group and show them a game where you can be good an things besides combat and still get lots of play time and drama.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the things I&#8217;m looking forward to in the HQ game with the d20 group is fights and conflicts.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-650","post","type-post","status-publish","format-standard","hentry","category-musing"],"_links":{"self":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/650","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=650"}],"version-history":[{"count":0,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/650\/revisions"}],"wp:attachment":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=650"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=650"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=650"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}