{"id":651,"date":"2004-12-09T12:07:57","date_gmt":"2004-12-09T12:07:57","guid":{"rendered":"http:\/\/random-average.com\/?p=651"},"modified":"2004-12-09T12:07:57","modified_gmt":"2004-12-09T12:07:57","slug":"what-to-do-with-that-empty-seat","status":"publish","type":"post","link":"https:\/\/randomaverage.com\/index.php\/2004\/12\/what-to-do-with-that-empty-seat\/","title":{"rendered":"What to do with that empty seat?"},"content":{"rendered":"<p><a title=\"Ravings of a Textual Deviant ? Lunchtime Poll #3: Imperfect Attendance\" href=\"http:\/\/lirapkin.yarinareth.net\/index.php?p=791\">Lunchtime Poll #3: Imperfect Attendance<\/a><\/p>\n<blockquote><p>How do you cope with the absence of a player, either in a single session or repeated absences?<\/p><\/blockquote>\n<p>My response to this varies, depending on the game &#8212; each system and genre can lend itself to different solutions &#8212; at least, I&#8217;ve employed different solutions, so I want to discuss them.<\/p>\n<p><!--more--><br \/>\nFirst and prevailing thought: Most of the people I game with now are adults; people with lives and commitments that can sometimes become very all-consuming.  It happens.  You have to accept that and work with it.  The days (in my opinion) of multi-year-long campaigns, for me, are a thing of the past.  Difficult to pull off without player attrition at the best of times, you just can&#8217;t go to a typical adult and say &#8220;sight unseen, I&#8217;d like you to make a weekly commitment to this game for the next two to three years.&#8221;<br \/>\nScrew that &#8212; 9 times of 10, it doesn&#8217;t work.  I&#8217;ve been lucky about that so far, but I&#8217;m done pushing my luck.  The games I set up henceforth will be designed as quick jabs, not haymakers: finite arcs that can be played through in 5 to 9 sessions: even on a twice-monthly schedule, that&#8217;s only 2.5 to 4.5 months, and much more doable by the typical adult gamer.  It also encourages focus on the story and less soap-opera-like meandering all over and squandered sessions where nothing much happens: screw that &#8212; get to the next important thing that&#8217;s happening RIGHT NOW &#8212; we&#8217;ll roleplay through an afternoon in a coffeeshop once we&#8217;re all independantly wealthy and living in Cancun.<br \/>\nAs for playing for four years to get your characters to 20th level?  Screw that: if you want to play at all levels of the game, then make up a 1st, 5th, 10th, 15th, and 20th-level version of the character, so we can play whatever we want to play at a given session.  Jump around in the time-line&#8230; have some fun.  (Also, makes it easier for someone to not show up for a session &#8212; more episodic.)<br \/>\nNow: setting-specific stuff<br \/>\nAmber:<br \/>\nNice thing about Amber is that most of the time someone can just be off doing their own thing &#8212; the setting lends itself to someone becoming &#8220;suddenly unavailable&#8221;, even annoyingly so.  In the TIHE game, Scott maybe had 50% attendanc emost of the time &#8212; PhD candidate in Atmospheric Chemistry &#8212; what&#8217;re yah gonna do?  Lucky, his character was usually off doing stuff anyway, and when he was there, he was totally engaged, which made up for his absence.<br \/>\nRey and Juli moved to Connecticut for about a year in the middle of that campaign and I just NPC&#8217;d them for that period &#8212; that worked well enough, I suppose.<br \/>\nD20:<br \/>\nJustin often has to go to bed before the session is over for the night &#8212; or he&#8217;s been grounded and can&#8217;t play that night.  Also, sometimes someone can&#8217;t make it.  In all these cases, we either (a) have someone else at the table play both characters, which is totally a Pawn Stance thing, but whatever, or (b) make up someplace for them to be that isn&#8217;t here, which gets easier at higher levels.<br \/>\nThe cut-off for attendance is probably 5 people &#8212; less than that, and we just call the game and (usually) play something else.<br \/>\nIn Star Wars, when Rey dumped his first PC, I just NPC&#8217;d them and used them as a plot hook.<br \/>\nSorcerer:<br \/>\nSmall group, intertwined stories, and short story arcs means that if someone can&#8217;t play, we just don&#8217;t play.  It happens.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Lunchtime Poll #3: Imperfect Attendance How do you cope with the absence of a player, either in a single session<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-651","post","type-post","status-publish","format-standard","hentry","category-musing"],"_links":{"self":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/651","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=651"}],"version-history":[{"count":0,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/651\/revisions"}],"wp:attachment":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=651"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=651"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=651"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}