{"id":720,"date":"2004-06-15T13:15:44","date_gmt":"2004-06-15T13:15:44","guid":{"rendered":"http:\/\/random-average.com\/?p=720"},"modified":"2004-06-15T13:15:44","modified_gmt":"2004-06-15T13:15:44","slug":"sorcerer-and-the-non-optimal-character-sheets","status":"publish","type":"post","link":"https:\/\/randomaverage.com\/index.php\/2004\/06\/sorcerer-and-the-non-optimal-character-sheets\/","title":{"rendered":"Sorcerer and the non-optimal character sheets"},"content":{"rendered":"<p>[I promise the actual play from Friday night is on the way.  I&#8217;ve got it about half-written, I swear.]<br \/>\nI mentioned this parenthetically in the previous post but it bears repeating (and adding to my SorcererWiki, actually): one big difference between Sorcerer and pretty much every other game on the market (at least every game I&#8217;ve ever encountered) is the character sheet.<br \/>\nTo be more specific, in almost any game the sheet is meant to express your character at their current optimal functionality; generally, in-game modifiers pull <i>down<\/i> (lowering stats, scores, skills, or removing equipment or spells or whatever) &#8212; the sheet is the top end &#8212; things just get worse from there.  This seems so obvious that it hardly needs to be noted&#8230; except that Sorcerer doesn&#8217;t do it that way.<br \/>\nWhat you get on a Sorcerer sheet is the character when they&#8217;re not really trying too hard.<br \/>\nThe assumption that the character-on-the-sheet is the &#8220;optimal&#8221; version (and failure on the part of the GM to correct this assumption *coff*myfirstgame*coff*) is erroneous and is usually why players fail to capitalize on the bonuses that come from &#8216;contextual play&#8217;:  most folks with experience in other games will look at the sheet and think &#8220;I have a Will of 5,&#8221; when it is more accurate to say &#8220;If I don&#8217;t really put much work into it, my Will is 5. If I&#8217;m really phoning it in, it&#8217;s probably more like a 4, and if I&#8217;m truly firing on all cylinders as a player, my Will is a 6, 7, maybe even 8 or more.<br \/>\nIt&#8217;s also worth noting that it&#8217;s the <i>players<\/i> actions during play (bonuses for tactics, cool scene setting, et cetera) that make the character more effective, not usually the character&#8217;s actions (such as using a &#8216;boost&#8217; ability or whatever).  In the long term at any rate the former method of enhancement is more more reliable than the latter.<br \/>\nThe game more than supports this kind of play; it really <i>requires<\/i> it in order to do well and will kick your ass otherwise.  Some of the differences I&#8217;ve noticed in play between the first game I ran and some of the later stuff is the simple fact that I&#8217;ve eventually started to point this feature out to people before the game starts.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[I promise the actual play from Friday night is on the way. I&#8217;ve got it about half-written, I swear.] I<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"class_list":["post-720","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/720","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=720"}],"version-history":[{"count":0,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/720\/revisions"}],"wp:attachment":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=720"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=720"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=720"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}