{"id":737,"date":"2004-05-20T10:43:44","date_gmt":"2004-05-20T10:43:44","guid":{"rendered":"http:\/\/random-average.com\/?p=737"},"modified":"2004-05-20T10:43:44","modified_gmt":"2004-05-20T10:43:44","slug":"fudging-fate","status":"publish","type":"post","link":"https:\/\/randomaverage.com\/index.php\/2004\/05\/fudging-fate\/","title":{"rendered":"Fudging Fate"},"content":{"rendered":"<p><i>&#8220;It is a common delusion that you make things better by talking about them.&#8221;<\/i><br \/>\n&#8212; Dame Rose Macaulay<br \/>\nOkay, so ***Dave has (rightfully) voiced some concern over the problems with running Spycraft d20 &#8212; while it&#8217;s a great adaptation of the system to the genre, the d20 cruft-accumulation added to the not-at-all-inconsiderable Spycraft-additions to the rules has created a sort of never-ending learning curve on the rules.<br \/>\nTranslation: we spend as much time looking up stuff now as we did 4 levels and 16 sessions ago.  Frankly, that shouldn&#8217;t happen.<br \/>\nSo, in an effort to keep the ship airborn by jettisoning unwanted baggage, he started looking at other systems.  Since I am currently the designated system-whore, I offered up some suggestions, which lead to <a href=\" http:\/\/www.faterpg.com\/\">FATE<\/a>, which is basically Fudge all growed-up. It&#8217;s good stuff, people.<br \/>\nThe problem &#8212; the only real problem thus far (and one that presents itself even moreso in vanilla Fudge as well), is that there&#8217;s some customization required.  Granted, this isn&#8217;t Fudge, where you have to create your own stats, your own &#8230; everything&#8230;<br \/>\nbut it is a generic system* with all the good and bad that comes with that, and that means custom-built skill lists.<br \/>\nWhich means, after digging into the rules (and digging the rules), you&#8217;re still stuck hammering out a skill list that isn&#8217;t (a) too long (b) too short (c) too plain (d) so &#8216;flavorful&#8217; that you can&#8217;t play it.<br \/>\nIt feels a lot like designing a game, which is&#8230; well, fun if that&#8217;s what you&#8217;re in the mood for, but not fun if you&#8217;re&#8230; not.  My brain (and, I&#8217;m sure, Dave&#8217;s) is fried &#8212; turning over questions like &#8220;do we need scrounge if we have Streetwise? what level of detail should that kind of activity need in this genre?&#8221;<br \/>\nUgh.  I&#8217;m down to &#8220;Fire bad. Tree pretty.&#8221;  Pass me the beer.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;It is a common delusion that you make things better by talking about them.&#8221; &#8212; Dame Rose Macaulay Okay, so<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"class_list":["post-737","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/737","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=737"}],"version-history":[{"count":0,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/737\/revisions"}],"wp:attachment":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=737"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=737"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=737"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}