{"id":756,"date":"2004-04-19T12:49:21","date_gmt":"2004-04-19T12:49:21","guid":{"rendered":"http:\/\/random-average.com\/?p=756"},"modified":"2004-04-19T12:49:21","modified_gmt":"2004-04-19T12:49:21","slug":"lumpley-again","status":"publish","type":"post","link":"https:\/\/randomaverage.com\/index.php\/2004\/04\/lumpley-again\/","title":{"rendered":"Lumpley, again"},"content":{"rendered":"<p><a title=\"lumpley games: Roleplaying Theory, Hardcore\" href=\"http:\/\/www.septemberquestion.org\/lumpley\/hardcore.html#8\">Roleplaying Theory, Hardcore<\/a>:<\/p>\n<blockquote><p>Seriously. How many times have you created a character who was far cooler in your head than he or she turned out to be in play? How many times have you prepped a campaign only to find that, in play, it didn&#8217;t go as well as you&#8217;d hoped? Have you ever thought that, y&#8217;know, reading game books and imagining play and preparing for a game is almost as much fun as actually playing? Or even more fun than actually playing?<br \/>\nThe hobby doesn&#8217;t value or teach collaboration. It values and teaches competing sole-authorship. Pre-game invention sells books but robs players of their ability to contribute; pre-game meaning is thrilling to imagine but dull to actually play. This arrangement we&#8217;ve got going is frickin&#8217; broken.<br \/>\nThe solution is to design games that&#8217;re inspiring, but daydreaming about how much fun the game will be to play seems pointless and lame, and you can&#8217;t create extensive histories or backstories because that stuff&#8217;s collaborative &#8211;<br \/>\n&#8211; so you call a friend.<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Roleplaying Theory, Hardcore: Seriously. How many times have you created a character who was far cooler in your head than<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"class_list":["post-756","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/756","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=756"}],"version-history":[{"count":0,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/756\/revisions"}],"wp:attachment":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=756"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=756"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=756"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}