{"id":792,"date":"2004-03-07T21:34:14","date_gmt":"2004-03-07T21:34:14","guid":{"rendered":"http:\/\/random-average.com\/?p=792"},"modified":"2004-03-07T21:34:14","modified_gmt":"2004-03-07T21:34:14","slug":"greedy","status":"publish","type":"post","link":"https:\/\/randomaverage.com\/index.php\/2004\/03\/greedy\/","title":{"rendered":"Greedy"},"content":{"rendered":"<p>One of the things I said in the comments on <a title=\"random encounters: Game Design Archives\" href=\"http:\/\/random.average-bear.com\/archive\/cat_game_design.html#4067\">this post<\/a> regarded the way that d20 (or some other &#8216;classic&#8217; games) de-protagonize the player character though those instances where you&#8217;ve got this great character that blows stuff he&#8217;s supposed to be good at.<br \/>\nEventually, that&#8217;s the character they become, and they aren&#8217;t the guy you wanted to play anymore.<br \/>\nThere&#8217;s the other side to that: the situtation where you absolutely nail something you&#8217;re really not that good at.  One of the examples from a recent game was in Dave&#8217;s spycraft game a few sessions back &#8212; my character was trying to occupy the guards at the front gate while the rest of the team engaged in a firefight in the back of the house.  My plan (very impromptu) was to keep them tied down by pulling up in front of the gate and engaging in a firefight.<br \/>\nThree rounds (and three 20&#8217;s) later, I had all three guys disarmed or unconcious and was busy shackling them to the gate.<br \/>\nNow, I&#8217;ll give Spycraft this much: you have some control on when and how you&#8217;re going to suck and rock &#8212; I got the 20&#8217;s but I had to spend&#8230; Karma, for all intents and purposes, to really capitalize on the luck of the roll.<br \/>\nI didn&#8217;t have to do that&#8230; I could have left them as normal hits and saved the karma dice to spend on something I&#8217;m supposed to be good at, either to capitalize on good rolls or alleviate bad ones.<br \/>\nBut damn, we needed break right about then &#8212; and I got greedy &#8212; so now I&#8217;m reconciling smooth-talking, psych-degree, professional profiler Agent McEvitt with &#8220;Shotgun Dylan&#8221;.  Something I can deal with, yes&#8230; but noteworthy in that it is something that needs to be dealt with.<br \/>\nJust sayin&#8217;.<br \/>\n&#8220;Uncharacteristic Success&#8221; wasn&#8217;t something that it had occured to me as something that could blow your concept as well.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the things I said in the comments on this post regarded the way that d20 (or some other<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-792","post","type-post","status-publish","format-standard","hentry","category-d20"],"_links":{"self":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/792","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=792"}],"version-history":[{"count":0,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/792\/revisions"}],"wp:attachment":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=792"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=792"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=792"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}