{"id":812,"date":"2004-02-08T00:30:26","date_gmt":"2004-02-08T00:30:26","guid":{"rendered":"http:\/\/random-average.com\/?p=812"},"modified":"2004-02-08T00:30:26","modified_gmt":"2004-02-08T00:30:26","slug":"d20","status":"publish","type":"post","link":"https:\/\/randomaverage.com\/index.php\/2004\/02\/d20\/","title":{"rendered":"d20"},"content":{"rendered":"<p>Here&#8217;s an observation, neither novel nor groundbreaking.  d20 in it&#8217;s current incarnation will never be a good system for non-dungeon crawling (i.e., search for traps, get treasure, kill bad guys).<br \/>\nIt boils down to search time. Your To Hit and Armor Class bonuses are prefigured, as are your Damage dice and Skills.<br \/>\nSearch Time to hit a bad guy? If I haven&#8217;t memorized it, it&#8217;s a glance at the character sheet.<br \/>\nOne PC decides to subdue and bind a bad guy, rather than kill &#8217;em.<br \/>\nWhat happens?<br \/>\nSeveral people flipping through books, GM jokes about being taken by surprise and unready for non-lethal action from the players. Search Time is quin-trebles.<br \/>\nD20 suffers from selling itself as a universal system &#8212; when you try to do anything other than killing or skill checks, you&#8217;ve just doubled or tripled (or worse) the search time.<br \/>\nThe game <i>encourages<\/i> XP rewards for finding alternate and creative solutions, but doing these things is such a pain in the ass it&#8217;s not worth it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here&#8217;s an observation, neither novel nor groundbreaking. d20 in it&#8217;s current incarnation will never be a good system for non-dungeon<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"class_list":["post-812","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/812","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=812"}],"version-history":[{"count":0,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/812\/revisions"}],"wp:attachment":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=812"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=812"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=812"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}