{"id":818,"date":"2004-01-31T14:41:47","date_gmt":"2004-01-31T14:41:47","guid":{"rendered":"http:\/\/random-average.com\/?p=818"},"modified":"2004-01-31T14:41:47","modified_gmt":"2004-01-31T14:41:47","slug":"doing-the-cool-thing","status":"publish","type":"post","link":"https:\/\/randomaverage.com\/index.php\/2004\/01\/doing-the-cool-thing\/","title":{"rendered":"Doing the Cool Thing"},"content":{"rendered":"<p>Reading one of the &#8216;Actual Play&#8217; entries on the Forge left me a bit&#8230; confused.  Here&#8217;s an excerpt:<\/p>\n<blockquote><p>We did a system switch: Spycraft to Wushu. <\/p>\n<p>It&#8217;s like the 6th game in the run, and we bailed on poor d20, which was boxing us in. My chief complaint about d20 I think is that it provides a lot of information about what a player and character cannot do. Your opinion may differ. <\/p>\n<p>So anyway, Wushu. It&#8217;s not for the lazy. No time to space out. You gots to be thinking up cool ways to earn those embellishment dice.<\/p>\n<p>Our group really got into it by the end of the session, really riffing off each other&#8217;s narrations, gaining embellishment from things that other players had worked into the scene. <\/p><\/blockquote>\n<p>I&#8217;ve bought and read Wushu awhile back , and it&#8217;s a good, fun system.  To explain the above<br \/>\n1. You basically have to succeed by rolling a number of dice<br \/>\n2. The number of dice are determined by your stats<br \/>\n3. You get more dice for coming up with cool stuff in the scene you&#8217;re in<br \/>\nNot just personal stuff, like sliding down a banister into the bad guys, but anything very cool and like an action movie.  You walk into the room &#8212; and you add:<br \/>\n<i>the camera is tight on my face, I&#8217;m wearing sunglasses and the fearful old man we&#8217;re about to question&#8230; his cringing expression is reflected in both of the lenses of my sunglasses.<\/i><br \/>\nThat&#8217;s cool&#8230; have another dice.<br \/>\nHere&#8217;s my confusion:  SPYCRAFT DOES THAT.  Am I crazy?  Is there not a mechanic for getting extra action dice for coming up with cool stuff?  Hell, you can get action dice just for being funny.<br \/>\nHmm.<br \/>\nThat aside, the thread (located <a href=\"http:\/\/www.indie-rpgs.com\/viewtopic.php?t=9359\">here<\/a>) did talk about the challenges of coming up with cool stuff all the time &#8212; how much of a pressure that can be, but also had some good ideas for making that mechanic (talking mostly about Wushu, but it works else) work.<br \/>\nI have hopes of using some of that in the Spycraft game tomorrow, because yes, the game does have the mechanic but, being d20, the players don&#8217;t naturally lean toward that sort of co-GMing narration.<br \/>\nI will do to Spycraft action dice was Stan did with the NPCs in Nobilis and encourage the cool thing.<br \/>\nOr I&#8217;ll try at least. We&#8217;ll see.<br \/>\nSide note: Something I mentioned to Margie yesterday that&#8217;s odd &#8212; I used to frame almost every scene of my games using the sorts of language that would most commonly be associated with movie and television action &#8212; I used to really jones on the framing of a particularly cool image.<br \/>\nI don&#8217;t do that anymore.  Used to.  Don&#8217;t now.<br \/>\nNot exactly sure why.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Reading one of the &#8216;Actual Play&#8217; entries on the Forge left me a bit&#8230; confused. Here&#8217;s an excerpt: We did<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"class_list":["post-818","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/818","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=818"}],"version-history":[{"count":0,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/818\/revisions"}],"wp:attachment":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=818"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=818"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=818"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}