{"id":8836,"date":"2014-08-27T18:34:52","date_gmt":"2014-08-27T18:34:52","guid":{"rendered":"http:\/\/random-average.com\/?p=8836"},"modified":"2014-09-16T19:19:42","modified_gmt":"2014-09-16T19:19:42","slug":"mulling-over-mountain-witch-mashups","status":"publish","type":"post","link":"https:\/\/randomaverage.com\/index.php\/2014\/08\/mulling-over-mountain-witch-mashups\/","title":{"rendered":"Mulling Over *Mountain Witch* mashups"},"content":{"rendered":"<p>For the last few weeks, I&#8217;ve been working on stuff related to <a href=\"http:\/\/randomaverage.com\/TheMountainWitch\/HomePage\">the Mountain Witch<\/a>, specifically:<\/p>\n<ol>\n<li>Prepping for a traditional &#8220;ronin samurai&#8221; play-through of the game, hopefully on Hangouts, hopefully soonish.<\/li>\n<li>Pondering various settings hacks for the game, including Dwarves\/Dragon, Adventurers\/Castle Ravenloft, Spark Prisoners\/Escaping Castle Heterodyne, and so forth.<\/li>\n<\/ol>\n<p>The basic criteria with these settings\/setups are:<\/p>\n<ul>\n<li>Protagonists have been, until the start of this game, pretty much on their own.<\/li>\n<li>Everyone is generally pretty good at what they do, and what they do isn&#8217;t usually very nice.<\/li>\n<li>Any &#8216;special abilities&#8217; they have don&#8217;t really make them better than they already are, they expand the scope with which they can apply their skill (for instance, having a bow lets you be a combat threat a much longer range than with the default <em>daisho<\/em>).<\/li>\n<li>Trust &#8211; who you trust, how much you trust them, how that changes as the story progresses, and how that trust is used for or against you &#8211; is a huge deal. <\/li>\n<li>\n<ul>\n<li>Related to that: there is a &#8216;matrix&#8217; of default relationships sort of built into the characters, so that the trust everyone has for each other is a bit uneven, right from the outset. (In the baseline game, it&#8217;s based on the zodiac of your birth, in the dwarf version it&#8217;s based on your birth stone, with Adventurers it&#8217;s&#8230; I dunno. Something something handwave figure it out before we play.)<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>A new setting hack occurred to me today, though, that&#8217;s really pretty interesting &#8211; the basic idea is using <em>Mountain Witch<\/em> to run <em>The Hunger Games<\/em>.<\/p>\n<ul>\n<li>Protagonists are or have been pretty much on their own.<\/li>\n<li>Everyone is generally pretty good at what they do.<\/li>\n<li>Any &#8216;special abilities&#8217; they have don&#8217;t really make them better than they already are, they expand the scope with which they can apply their skills (which is why everyone&#8217;s scrambling for special supplies at the outset of a Game).<\/li>\n<li>Trust and how it&#8217;s used is a huge deal. <\/li>\n<li>\n<ul>\n<li>There is a &#8216;matrix&#8217; of default relationships sort of built into the characters; in this case replace the Zodiac with the Districts, with a similar network of &#8220;you start off trusting these guys, and <em>not<\/em> these guys&#8221; for everyone, plus a bonus &#8220;and you really trust (or really <em>don&#8217;t<\/em> trust the other person from your own District).<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><img decoding=\"async\" src=\"http:\/\/img.sparknotes.com\/content\/sparklife\/sparktalk\/mapofpanhg_LargeWide.jpg\" alt=\"\" \/><\/p>\n<p>At this point, all I&#8217;d need to do is map the basic outline to the four acts that <em>Mountain Witch<\/em> defaults to, with bonus points if the game actually starts well before the beginning of the Game itself (in the Capitol or something).<\/p>\n<p>Well, that and change the two default questions players answer during character generation.<\/p>\n<p>Double-bonus points if it&#8217;s not literally <em>Hunger Games<\/em>, but something in that general &#8216;survival YA&#8217; vein.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For the last few weeks, I&#8217;ve been working on stuff related to the Mountain Witch, specifically: Prepping for a traditional<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"close","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11,7,128,6],"tags":[140],"class_list":["post-8836","post","type-post","status-publish","format-standard","hentry","category-game-design","category-musing","category-online-table-top","category-table-top","tag-mountain-witch"],"_links":{"self":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/8836","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=8836"}],"version-history":[{"count":3,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/8836\/revisions"}],"predecessor-version":[{"id":8840,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/8836\/revisions\/8840"}],"wp:attachment":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=8836"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=8836"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=8836"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}