{"id":9076,"date":"2016-01-10T21:21:38","date_gmt":"2016-01-10T21:21:38","guid":{"rendered":"http:\/\/randomaverage.com\/?p=9076"},"modified":"2016-01-10T21:31:00","modified_gmt":"2016-01-10T21:31:00","slug":"mulling-over-a-star-wars-game","status":"publish","type":"post","link":"https:\/\/randomaverage.com\/index.php\/2016\/01\/mulling-over-a-star-wars-game\/","title":{"rendered":"Mulling over a Star Wars game"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-9077\" src=\"http:\/\/randomaverage.com\/wp\/wp-content\/uploads\/2016\/01\/mos-eisley-1024x444.jpg\" alt=\"mos eisley\" width=\"600\" height=\"260\" srcset=\"https:\/\/randomaverage.com\/wp\/wp-content\/uploads\/2016\/01\/mos-eisley.jpg 1024w, https:\/\/randomaverage.com\/wp\/wp-content\/uploads\/2016\/01\/mos-eisley-300x130.jpg 300w, https:\/\/randomaverage.com\/wp\/wp-content\/uploads\/2016\/01\/mos-eisley-768x333.jpg 768w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>Like (I imagine) a lot of folks, I&#8217;ve been thinking about how I&#8217;d run a Star Wars game, if I were going to run a Star Wars game.<\/p>\n<p>Main problem? Too many viable answers.<\/p>\n<ol>\n<li>I loved playing WEG&#8217;s d6 game when I was in college. The system doesn&#8217;t scale particularly well, but I&#8217;m enough of a realist to acknowledge that I&#8217;m probably not going to run a campaign long enough for that to be a problem. It&#8217;s a fun system.<\/p>\n<\/li>\n<li>\n<p>If I was going to run a game OMG RIGHT NOW, there&#8217;s about a 70% chance I&#8217;d just grab <a href=\"http:\/\/www.evilhat.com\/home\/fae\/\">FAE<\/a> and go, with no tweaks.<\/p>\n<ul>\n<li>If I expected the game to go more than a few sessions and still wanted to use something like FAE, I&#8217;d tweak <a href=\"http:\/\/jadepunk.com\/?page_id=25\">Jadepunk<\/a>, renaming Aristocrat to something like &#8220;Leader&#8221;, maybe, and ditching the Jade-related stuff. The character aspect structure is good, and the Assets system has a good amount of depth for codifying gear like ships and lightsabers and cool battle armor. (There&#8217;s <em>just<\/em> enough gear porn in Star Wars gaming to make this attractive.)<\/li>\n<\/ul>\n<\/li>\n<li>Use the PtbA-simplified <em><a href=\"https:\/\/sentientgames.wordpress.com\/2012\/12\/28\/star-worlds\/\">Streets of Mos Eisley<\/a><\/em> playset (basically a World of Dungeons hack<sup id=\"fnref-9076-WoD\"><a href=\"#fn-9076-WoD\" rel=\"footnote\">1<\/a><\/sup>). Then bolt on a few other bits, namely:\n<ul>\n<li>Renaming the stats to the same Jadepunkish approaches (Leader, Engineer, Explorer, Fighter, Scholar, Scoundrel). I like this for several reasons, mostly related to having nice variation between people playing the &#8216;same&#8217; class. There&#8217;s some really cool synergy between the SoME classes and stats that aren&#8217;t so much stats as FAE-like approaches. Jedi with high Scholar and Leader is a very different character than a Jedi with High Fighter and Scoundrel. You can do general NPCs easily just by not giving them a class.<\/p>\n<\/li>\n<li>\n<p>Add Bonds (renamed Connections) as they are used in Worlds in Peril, allowing them to be &#8216;burned&#8217; (lowered) for roll bonuses, and requiring a Connection to the Force for force-users or potential force-users (which value moves toward the Darkside when you Burn it, natch).<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ol>\n<p>Note: Doubt I&#8217;m actually running a star wars game, but it&#8217;s what my brain is stuck on right now.<\/p>\n<div class=\"footnotes\">\n<hr \/>\n<ol>\n<li id=\"fn-9076-WoD\">\nWhere World of Dungeons is basically a Dungeon World hack that asks &#8220;What if everything was a Defy Danger roll?&#8221;, and then demonstrates it would be pretty awesome.]&#160;<a href=\"#fnref-9076-WoD\" rev=\"footnote\">&#8617;<\/a>\n<\/li>\n<\/ol>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Like (I imagine) a lot of folks, I&#8217;ve been thinking about how I&#8217;d run a Star Wars game, if I<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"close","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11,7],"tags":[],"class_list":["post-9076","post","type-post","status-publish","format-standard","hentry","category-game-design","category-musing"],"_links":{"self":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/9076","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=9076"}],"version-history":[{"count":4,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/9076\/revisions"}],"predecessor-version":[{"id":9085,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/9076\/revisions\/9085"}],"wp:attachment":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=9076"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=9076"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=9076"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}