{"id":971,"date":"2003-05-05T11:54:21","date_gmt":"2003-05-05T11:54:21","guid":{"rendered":"http:\/\/random-average.com\/?p=971"},"modified":"2003-05-05T11:54:21","modified_gmt":"2003-05-05T11:54:21","slug":"ive-got-13-points-in-breaking-stuff-specialized-in-the-plot","status":"publish","type":"post","link":"https:\/\/randomaverage.com\/index.php\/2003\/05\/ive-got-13-points-in-breaking-stuff-specialized-in-the-plot\/","title":{"rendered":"&#8220;I&#8217;ve got 13 points in Breaking Stuff, specialized in &#8216;The Plot'&#8221;"},"content":{"rendered":"<p>Note, the following meandering bit uses examples from X2, so if you haven&#8217;t seen the movie yet (and I&#8217;d recommend it to almost anyone who&#8217;d be reading this page), do not continue.<\/p>\n<p><!--more--><br \/>\nOn the rpg-related discussion group I&#8217;m on, one of the participants posed a little mental teaser:<\/p>\n<blockquote><p><i>&#8220;Your home base\/world\/Shadow\/Chancel\/whatever has been invaded by a highly-competent combatant who has the quality of &#8220;Immortal&#8221;: only one or two things in the whole of creation can kill them (you don&#8217;t have any of them) &#8212; and in any other case they recover practically instantaneously.  Even imprisonment is a temporary solution.  What do you do?&#8221;<\/i><\/p><\/blockquote>\n<p>Many interesting responses followed, most of which were at least mildly entertaining, until someone else posted this:<\/p>\n<blockquote><p>Chopping your enemy into pieces and burying them in the strongest material you can find strikes me very strongly as trying to erase them from the story.  It suggests a mentality that wants to resist change.<\/p><\/blockquote>\n<p>Well, it suggests a mentality that wants to definitively &#8216;win&#8217;, that&#8217;s for sure.  That is to say, it sounds like a gamer&#8217;s response.<br \/>\nA common challenge\/frustration that I run into when GMing is that players (and by extension, their characters) don&#8217;t think or act quite like characters in a story (regardless of the medium the story uses) &#8212; the characters in a story act <i>dramatically<\/i>. PCs act <i>efficiently<\/i>.<br \/>\nLet me give an example of this, using X2 as an example:<br \/>\nThe situation:  loved ones are being held by the bad guys for a pending, deadly experiment at a hydroelectric plant (which is being used to power the experiment).<br \/>\nRight about when Mystique says &#8220;most of the power from the Dam is being rerouted to this room here, so that&#8217;s where they probably are&#8221; the story-as-told diverged radically from what would happen in a game.<br \/>\n<b>x<\/b> In the story as told, the character&#8217;s immediately begin to plan how to rescue their friends and escape.  That is their primary goal.  (Logan has a secondary goal of &#8216;find out what my history is&#8217;, but that&#8217;s not germane to this example.)<br \/>\n<b>x<\/b> In a game, the character&#8217;s immediately begin to plan how to destroy the <u><i>turbines<\/i><\/u>, thus negating the experiment&#8217;s threat entirely.  Once the time constraint is eliminated, they can effect a rescue at their leisure.<br \/>\nHell, the characters in the movie were RIGHT THERE where they needed to be to do just that, even though it was an ACCIDENT, and they didn&#8217;t do it.<br \/>\nI leaned over at one point in this and whispered to Jackie: &#8220;This plot would be <i>so<\/i> broken by a group of players by now.&#8221;<br \/>\nHer response: &#8220;Totally.&#8221;<br \/>\nIt&#8217;s one of the reasons that, for example, the Amber Chronicles (or really any other fiction) only work to a certain point as a basis for an RPG:  PC&#8217;s extropolate from the text and do things that &#8216;should&#8217; logically work, based on what&#8217;s already presented &#8212; such extropolation doesn&#8217;t usually remain balanced, so things suddenly skew out of balance.<br \/>\nWhy doesn&#8217;t it affect a &#8216;real&#8217; story?  Because, frankly, the characters are being written by an author who keeps them from doing such annoying experiments.  They can force everyone to be Polite to the story and setting.<br \/>\nPC&#8217;s aren&#8217;t polite.  Yes, many fine players pay heed to the elements of the story, but even the best fiction writer will, when playing a game, try to do something because it seems like something that <i>should<\/i> work if you just push the envelope a bit &#8212; something that offends the original creation, so to speak. \ud83d\ude42<br \/>\nI&#8217;ve gotten great stories from some of my games, and I&#8217;ve got some great players, but in my experience, if you give players a choice between Rescuing the Kids and Blowing up the Turbines&#8230; you&#8217;d better put more work into working out the stats for the guards around the Turbines.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Note, the following meandering bit uses examples from X2, so if you haven&#8217;t seen the movie yet (and I&#8217;d recommend<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"class_list":["post-971","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/971","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=971"}],"version-history":[{"count":0,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/971\/revisions"}],"wp:attachment":[{"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=971"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=971"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=971"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}