Main MenuBack to Main WikiOther Back to Main Wiki |
Operational Technologies (Op Tech)The Operations Technology (Op Tech) Department has kept agents alive mission after mission, providing each Agency member with weapons, intel, electronics, armor and the essentials for success. As useful as the more mundane gear can be, it only hints at the amazing "toys" within the department that Agents on good terms with their technicians can access. Operations Technology is represented by two things: a skill, called "Op Tech", and a number of "stunts". By using the Op Tech skill, the agent may retroactively add "mundane" gear to their mission kit. (Fair=hold-out pistols, knives, UV flashlights Good=scuba gear Superb=a sniper rifle). This 'instant gear' cannot be retrofitted into the middle of a conflict. In this situation, the GM sets a difficulty for the gear in question and if the agent can make the Op Tech roll, the gear is assumed to have already been part of the agent's kit for this mission. More impressive gear (i.e.: Gadgets) requires a Stunt. StuntsCharacters spend skill points for "Stunts". Performing a stunt allows the character to produce something more dramatic with the Op Tech skill (produce a Gadget rather than mundane gear). Each stunt bought gives the character a circle next to the skill, which refreshes in the same manner as aspects, and which can be checked off to perform a stunt. Thus, an experienced Agent, with 3 stunts might express it as: Op Tech: Good (000)
This would cost 6 skill ranks total: 3 to bring the skill to Good, and one for each stunt level. The first skill rank must be purchased in conjunction with the "Agent" Aspect. To use an Op Tech stunt, simply describe the desired Gadget and check off a circle. The GM and player (and any other player who might have been involved or wants a piece of the action) then play through a Flashback Scene (cf. Theatrix) that goes back to the Op Tech mission briefing to explain how and why the Gadget was issued to the agent by the techs. Here are some guidelines:
Gadget Stunt check boxes are refreshed if and when Aspects are unless deemed inappropriate by the GM (though they oughta give you a Fate point for screwing you like that :). |