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FUDGE: Fatigue and EffortNote: Throughout this text I refer to the 'Endurance' attribute, by which I mean the character's natural ability to engage is strenuous effort. Everyone who plays FUDGE knows that you might not have Endurance in your name. Call it Endurance, Stamina, Constitution, Earth, Toughness, whatever... I just want you all to know what I'm talking about. When determining the effort required for various activities, you have to first classify the activities your players can make into three broad classes:
The penalties of the above fatigue affects are generally assigned on the fly depending on the situation, however several general rules still apply:
Note: Some efforts do not quickly fit into one of the categories above. One of the most common examples would be an Effort that is more than simply Tiring, but less than Exhausting. In these cases, I use such terms as 'Quite Tiring' (counts as two Tiring efforts), Very Tiring (counts as three Tiring efforts), and so on. Example: Quinn and Breann both know and use a basic Lightning Bolt spell. The differences between the two caster's is extreme, however. Quinn is an experienced sorcerer; magical practice is a part of his daily routine and something he has engaged in for a number of decades. Breann, conversely, has only recently come upon her magical gifts, and more importantly is basically learning the Mysteries... wrong. Coercing her niece (who is very nearly her own age) into the role of instructor, she has focused only on the Results of Magic, without bothering to learn the underlying Rules. She will eventually have to go back and teach herself the 'other part', but for now, she's satisfied with being able to toss bolts of energy about. The GM knows that these two spell-casters are wildly different in skill levels, but at the same time, does not think that such a difference warrants a complete change in Effort level between the two characters. In other words, if he says that casting the Lightning Bolt is 'Tiring' for Breann, then Quinn's would, logically, be Effortless. Conversely, if Quinn's Lightning bolts were Tiring, then Breann would (by extension) find it Exhausting to even cast one. Neither of these results are satisfactory. The GM decides to use a bit more detail to define the Effort level of the lightning for the two. After some thought, he informs Quinn that casting a lightning bolt is Tiring, and tells Breann that the same spell is a Very Tiring Effort for her. Also, he notes that will practice and study, Breann can reduce the Effort required to cast her version of the spell, although it unlikely that Quinn would be able to... the efficiency of his casting is very nearly as honed as it can be. [In the following, we will be using several different types of Efforts as an illustration of the various classes of effort.] Note that in the above text I have based exhaustion solely on the character's Endurance score: in other words, how much stamina the character has to perform such tasks. When determining which of the "classes" an effort will fall into, several possibilities exist, depending on the effort in question:
The GM and player should discuss these factors prior to play; preferably during character generation itself. Fatigue and Powers Fatigue costs for the use of powers can be determined by answering some of the following questions.
Also, do not ignore "game play" factors that influence how the answers are arrived at. E.g.: the more time that the character spends defining his effort and preparing, the more time the player and I consider the above questions and therefore the better defined the Feat gets. If a mage wants to snap off a swift spell in an emergency, then we spend very little time considering the answers to the above questions; and the effort is unpredictable in cost and effect, and is more vulnerable to hi-jacking by supernatural agencies. If the character is using one of his favorite Effects, then most of the above questions will already have been answered - we only need to spend a little time considering environmental factors, etc. - thus the character can roll off the effort fairly swiftly, and probably much easier than the 'on the fly' efforts listed above. Finally, a list of some common Activities, and a rough idea of the Effort required for each: Note: a number of Tiring efforts equal to the character's Endurance rank would normally need to be undertaken before a character would become Tired. Thus, Joe Bob, with an Endurance of Great, would be able to fence with Bobbie-Lou for roughly 60 minutes for it to even count as one Tiring effort, of which he might make 6 before even becoming Tired, let alone Exhausted. Conversely, a Duel (life-threatening swordplay) tires one out in much less time. Effortless
Tiring
Exhausting
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