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This page has listings of special materials in Shadow World. These ratings should be considered typical, but will vary widely depending on workmanship (both higher or lower). Also, these lists are by no means exhaustive.

Precious Metals

These are usually used for jewelry or other forms of ornament, but ability ratings have been included for the occasional weapon made from these substances.

  • Beryllium: used in jewelry and some weapons. Pretty 17, Uncorrodable 10W, Stay Sharp 10W
  • Braizium: exteriors. Pretty 17, Uncorrodable 17, Brittle 17
  • Brass: lamps. Pretty 20, Brittle 15
  • Bronze : statues, weapons. Pretty 15, Brittle 17
  • Copper: Weapons, implements, coinage, exteriors, Pretty 13, Brittle 15W
  • Gold: used for coinage, jewelry and decorative work. Pretty 15W
  • Iridium: used in alloys. Pretty 5W, Brittle 5W
  • Platinum: used for coinage in some areas, but primarily used in jewelry. Pretty 17
  • Silver: used for coinage and jewelry. Pretty 5W, Corrodable 13

Weapon Metals

Generally speaking, metals are rare in Shadow World. Most of these are even rarer than the common iron which weapons are typically made from, and their distribution tends to be very limited. Some metals on this list were forged only by cultures that no longer exist, and the means to construct such has been lost.

  • Iron: This is the standard for Shadow World and gets no special ratings.
  • Steel: AKA Low Steel. Good Edge 13
  • High Steel : Good Edge 17, Uncorrodable 13
  • Tethium (White Alloy): non-magical alloy of iron, carbon, zinc and titanium. Made by the Nun-Smiths of Tethior. Pale grey with a soft sheen. Good Edge 5W, Uncorrodable 5W, Hard to Break 5W
  • Krelin (Black Alloy): non-magical alloy of iron, carbon, and other materials. It has a dark grey appearance and a dull luster. Good Edge 15W, Uncorrodable 5W, Hard to Break 5W
  • Enclatine (Enchanted Iron): Magically infused iron; Good edge 13, Hard to Break 5W.
  • Quevite (Enchanted Steel I): Magically infused steel of lesser quality. Good edge 13, Hard to Break 15W
  • Tayn (Enchanted Steel II): Magically infused high-quality steel. Good Edge 5W, Uncorrodable 13, Hard to Break 5W2
  • Keron: A black alloy; Good Edge 15W, Hard to Break 15W2
  • Eog, Grey or "common" (enchanted True Steel): An alloy including the rare material eog. Good Edge 15W2, Hard to Break 15W3
  • Star Iron: enchanted meteroic iron. Good Edge 10W3, Hard to Break 10W4
  • Taurith: This is a is a silver-blue metal. Hard to Break 15W3, Easy to Enchant 10W2
  • Trystrium: A metal, greenish silver in color. Good Edge 20W, Hard to Break 5W, Easy to Enchant with Channelling 15W2
  • Vaanuum: A strange, extremely rare silver-white metal which is believed to exist only on Charon. Keen Edge 20W2, Slaying 5W2, Hard to Break 15W

Other Metals

Again, most of these are rare to extremely rare, and for some the ability to work these substances no longer exists anywhere. Typically if anyone knows how, it's the Loari Elves.

  • Arinyark: A metallic element which absorbs and retains raw Essence radiations. Absorb Magic 5W
  • Electrium: This alloy is made by mixing gold, silver, and iron at high temperatures while flooding the molten metals with magic. Accept Enchantment 5W
  • Essicrysta: Essicrysta is a clear, crystalline substance that glows faintly and is always warm to the touch. Store Magic 5W3
  • Eog, Black: Can inhibit or even nullify all non-Dark Essence. Inhibit Essence 5W3
  • Eog, White: Can limit the powers of Dark Essence. Inhibit Dark Essence 5W3
  • Ithloss: A strong but light and somewhat flexible metal used in armor, in appearance it is a light golden color. Unencumbering 5W2, Obstruct Spells 5W
  • Kregora: golden alloy, by far the most powerful of the anti-Essence materials. Dampen Magic 10W5
  • Rularon: A metal, dull silver in color, Inhibit Mentalism 15W
  • Shaalk: An enchanted material, very lightweight, pliable and resilient. Used to make fine tools. Effective Tool 10W
  • Xenium: Blue-silver in hue, this alloy is created from titanium, arinyark and other more dangerous materials, which together nullify the force of gravity. Resist Gravity 10W2

Other Minerals

  • Laen (True Glass): Enchanted glass of superior hardness. Good Edge 5W2, Hard to Break 15W2, Pretty 20W*
  • Eissa's Tears: a common gem that disrupts Unlife. Damage Unlife 15W.
  • Orhanian Marble: a white marble of great beauty. Repel Unlife 10W.

Woods

  • Dir Tree: [Cool Temperate -Cold/Seasonal] The black wood of Dir is among the most prized of hardwoods, being similar to ebony. Pretty 17, Strong 5W, Fine Bow 15W
  • Hoen Tree: [Temperate Cool Temperate/Seasonal Wet & Dry] This tree has an overall form similar to the oak, but with large three-lobed leaves which have a light golden color in autumn. The bark of the tree is even lighter than the silver birch, and the wood itself is naturally a pale yellow-gold color which makes it quite valuable. Pretty 17, Fine Bow 5W
  • Irnwood: [Hot/Semiarid/Underground: Special] Darker than shadow, harder than marble. Hard 15W2, Easy to Enchant 10W.
  • Mahogany: [Tropical Temperate/Rainy Humid] A tropical evergreen the mahogany is prized for its hard, redbrown wood. Hard 17
  • Teak: [Tropical Temperate/Rainy Humid] A tall rainforest evergreen, the teak tree yields a yellowishbrown wood. Hard 5W2

*Note that this entry is for "common" Laen, and colored Laen's tend to be very enchantable in specific ways. For example red Laen has Easy to add Fire Enchantments 15W. A typical flaming Laen sword would probably have Flaming 20W.

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Page last modified on August 02, 2005, at 05:25 PM by Fred Wolke

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