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ABILITY SCORES

Every character has six basic Ability Scores:

The Score of these Abilities ranges from 0 to infinity. The normal range for a Shadow dweller is 3 to 18. An average Juvenile Amberite Royal averages around 18 to 19 for all six attributes.

Keeping track of negative ability score points is never necessary. A character’s ability score can’t drop below 0. Some creatures lack certain ability scores. These creatures do not have an ability score of 0 - they lack the ability altogether. The modifier for a non-ability is +0.

ASSIGNING ABILITY SCORES

Ability scores are assigned using a 'point buy' system. Your character has a number of points with which to increase their ability scores. The number of points is dependant on what age group your character falls into. (Starting characters default into the 'Juvenile' age group, resulting in 75 attribute points to distribute). All attributes start with a value of 8, and are increased to whatever value the player desires. 

Attribute Bonus   Attribute Bonus   Attribute Bonus
9 -1 23 +6 37 +13
10 0 24 +7 38 +14
11 0 25 +7 39 +14
12 +1 26 +8 40 +15
13 +1 27 +8 41 +15
14 +2 28 +9 42 +16
15 +2 29 +94 43 +16
16 +3 30 +10 44 +17
17 +3 31 +10 45 +17
18 +4 32 +11 46 +18
19 +4 33 +11 47 +18
20 +5 34 +12 48 +19
21 +5 35 +12 49 +19
22 +6 36 +13 50 +20

ABILITY MODIFIERS

Each ability will have a modifier associated with it. The modifier can be calculated using this formula: (Ability/2) -5 [round result down].  For example: a character with a Strength of 20 has a Strength modifier of +5 ((20/2) -5).

The modifier is the number you add to or subtract from a die roll when your character tries to do something related to that ability. A positive modifier is called a bonus, and a negative modifier is called a penalty.

CHANGING ABILITY SCORES

Ability scores can increase with no limit, and normally increase at specific times when the character levels.

When an ability score changes, all attributes associated with that score change accordingly.

 

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