How to Build an Item
(and expanded item quality/power levels)


Step one: Pick an item. Swords, necklaces, pencils, musical instruments, humans, animals...whatever you like, the basic item is free.


Step Two: Add in QUALITIES

Note: while the charts below go (much) higher, players cannot buy items with qualities or powers past the 4-point value.
(More potent items much be gained during game play, if at all.)


VITALITY
Not just physical strength, this also measures life force.

Rank Cost Game Stats
Weak (good for decrepit crones and aged servents) 0.50 -35
Mortal (also good enough to animate the inanimate) 1 -25
Notable Mortal 1.5 -15
Luminary Mortal 2 -10
Weak Royal 3 -5
Royal 4 0
Notable Royal/Weak Family 8 15
Heroic Royal/'Average' Family 12 30
Legendary Royal/Notable Family 16 60
Royal Paragon/Family Luminary 32 120

MOVEMENT
Animate the inanimate or speed up the pre-animate! (Not combat movement, more long-term stuff.
)

Rank Cost Game Stats
(Strength Finesse)
Weak (good for decrepit crones and aged servants) 0.50 -35
Mortal (animate the inanimate, but get some vitality, too) 1 -25
Notable Mortal 1.5 -15
Luminary Mortal (Double* or Special Movement) 2 -10
Weak Royal (Slight Increase in all Speeds) 3 -5
Royal (Increase Speeds/Add Special Movement) 4 0
Notable Royal/'Weak' Family 8 15
Heroic Royal/'Average' Family 12 30
Legendary Royal/Notable Family 16 60
Royal Paragon/Family Luminary 32 120
* -- For items like sailing ships (where doubling the speed may seem unbelievable to some players, or the GM), the points could instead purchase greater levels of 'unhindered' movement, with which the 'item' could ignore greater and greater hindrances to moving at it's 'normal' top speed.
 

STAMINA
Not Endurance: this doesn't give healing, just duration. (This is sort of a 'half' stat, and so has fewer rungs and a lower max).

Rank Cost Game Stats
Notable Mortal 0.50 -15
Luminary Mortal 1 -10
Weak Royal 1.5 -5
Royal 2 0
Notable Royal/'Weak' Family 4 15
Legendary Royal/Notable Family 8 60
Royal Paragon/Family Luminary 16 120

AGGRESSION
Not Warfare; this is just combat reflex and skill.

Rank
(In Creatures, treat all ranks as slightly better than the same rank in a 'human' or item.)
Cost Game Stats
(Warfare)
Weak (why waste the points?) 0.50 -20
Trained
(teamwork, basic tactics, and above-normal expertise in their weapon.)
1 -15
Luminary Mortal/ 2 -10
Notable /Weak Royal 3 -5
/Royal 4 0
Notable Royal/'Weak' Family 8 15
Heroic Royal/'Average' Family 12 30
Legendary Royal/Notable Family 16 60
Royal Paragon/Family Luminary
(Damned Dangerous in a Creature)
32 120

DAMAGE RESISTANCE
Armor -- anything past 1 point must provide coverage!

Rank
(weapons of the same rank can breach armor)
Cost
Weak (thick clothing) 0.50
Mortal (Resistant to normal medieval weapons) 1
Notable Mortal
(Highly resistant to mundane low-tech weaponry)
1.5
Luminary Mortal
(Some Bullet/Explosion/Energy Resistance)
2
Weak Royal
(Bullet/Concussion/Energy Resistant)
3
Royal
(Highly resistant to the Above)
4
Notable Royal
(Some resistance to anti-vehicle attacks.)
8
Heroic Royal
(Resistance to anti-vehicle attacks.)
12
Legendary Royal
(Beyond Julian Armor)
16
Royal Paragon
(Greyswandir? Pfah.)
32

WEAPON DAMAGE
Weapons of the same rank as the armor it is trying to pierce can get through at least some damage.

Rank Cost
Weak (well-made weapons) 0.50
Mortal (extremely well-made weapons) 1
Notable Mortal
(Toledo Steel)
1.5
Luminary Mortal
(Also, modern weapons)
2
Weak Royal 3
Royal 4
Notable Royal/'Weak' Family
(Vehicle weapons)
8
Heroic Royal/'Average' Family 12
Legendary Royal
(Greyswandir)
16
Royal Paragon
(Try to avoid these)
32

INTELLIGENCE & COMMUNICATION

Rank Cost Game Stats
Weak (smart dog) 1 -10
Mortal 2 -5
Notable Mortal 3 0
Luminary Mortal 4 5
Royal 8 15
Notable Royal/'Weak' Family 16 30
Legendary Royal/Notable Family 32 60

PSYCHIC QUALITY
(Psyche-lite: all the psyche, none of the defense!)

Rank Cost Game Stats
Mortal
(Occaisional touch communication, heavy concentration)
0.50 -35
Notable Mortal
(Mind-to-Mind touch Communication)
1 -25
Notable Mortal
(Short distance communication with 'bonded' individual.)
1.5 -15
Luminary Mortal
(Can pick up general distance and direction of hostile thoughts.)
2 -10
Weak Royal
(Danger sense at some range. Communicate at range.)
3 -5
Royal
(Flashes of insight, danger sense at range. Contact with anyone in the area. Reach through Shadow to known minds faintly.)
4 0
Notable Royal/'Weak' Family
(Not as good as Trump, short Psyche contests.)
8 15
Heroic Royal/'Average' Family
(Communicate as through Trump to known minds, short Psyche battles with known minds.)
12 30
Legendary Royal/Notable Family
(Psyche battles with known minds.)
16 60
Royal Paragon/Family Luminary
(Psyche Battle with advantage vs. known minds.)
32 120

WARNING: Intelligence and Psyche makes them vulnerable to Psyche attacks! Therefore, give them:
PSYCHIC DEFENSE

Rank Cost Game Stats
Mortal 0.50 -35
Luminary Mortal 1 -10
Royal
(can 'cloak' it's psyche)
2 0
Royal
(can go 'full defensive', but is obvious)
4 0
Notable Royal/'Weak' Family
(can go full defensive, apparently only to scan)
8 15
Heroic Royal/'Average' Family
(can go full defensive, apparently only to deep scan)
12 30
Legendary Royal/Notable Family
(full defensive, practically undetectable)
16 60
Royal Paragon/Family Luminary
(resistant even to the like of Fiona)
32 120

Note that the item must have some sort of intelligence or psyche or trigger in order to invoke this defense, especially if the defense 'conveys'.


Step Three: Add Powers. You must have a Power to place it in an item, generally.

(note: while the charts below go (much) higher, players cannot buy items with qualities or powers past the 4-point value.
More potent items much be gained during game play, if at all.)


MOVEMENT THROUGH SHADOW
Allows limited Shadow movement.
Rank Cost Game Stats
Weak
(v e r y s l o w i n d e e d)
0.50 -35
Mortal
(can follow someone else's trail)
1 -25
Notable Mortal
(can follow older trails)
1.5 -15
Luminary Mortal
(Can find a way to any Shadow it knows well. Can go quickly if the route is familiar.)
2 -10
Weak Royal
(Can move from one known point to any other at decent rate, or along safe routes.)
3 -5
Royal
(Can 'find' known persons. Route is slow.)
4 0
Notable Royal/'Weak' Family
(Can 'find' known persons. Route is less slow.)
8 15
Heroic Royal/'Average' Family
(Can 'find' known persons. Route is normal and moves along well.)
12 30
Legendary Royal/Notable Family
(Can 'find' known persons. Route can be fast or comfortable.)
16 60
Royal Paragon/Family Luminary 32 120

CONTROL OF SHADOW
Power over various aspects of Shadow.

Rank Cost Game Stats
Weak
(Unrealiable version of next level.)
0.50 -35
Mortal
(Can change simple items and features.)
1 -25
Notable Mortal/ 1.5 -15
Luminary Mortal/
(Can affect inhabitants of a Shadow.)
2 -10
Notable /Weak Royal 3 -5
Royal
(Affect the environment,)
4 0
Notable Royal/'Weak' Family
(Affect Chance)
8 15
Heroic Royal/'Average' Family 12 30
Legendary Royal/Notable Family
(Lock off Shadows/Control of Access)
16 60
Royal Paragon/Family Luminary
(Control of Shadow Destiny)
32 120
 

HEALING

Rank Cost Game Stats
Weak
(very slow item healing)
0.50 -35
Mortal
(Rapid healing. Item heals like a 'human')
1 -25
Notable Mortal 1.5 -15
Luminary Mortal 2 -10
Weak Royal 3 -5
Royal 4 0
Notable Royal/'Weak' Family
(Slow regeration of parts)
8 15
Heroic Royal/'Average' Family 12 30
Legendary Royal/Notable Family 16 60
Royal Paragon/Family Luminary
(Corwin regen)
32 120

SHAPE SHIFTING
Qualities and Powers are active in all shapes.

Rank Cost Game Stats
Weak
(small cosmetic changes)
0.50 -35
Mortal
(two forms)
1 -25
Notable Mortal
(two forms, minor ad libs)
1.5 -15
Luminary Mortal
(12 forms maximum)
2 -10
Weak Royal
(12 forms, can be defined in game)
3 -5
Royal
(Anything of similar mass. Does not gain powers or persona, does not heal through Shapeshifting.)
4 0
Notable Royal/'Weak' Family
(Can heal a small amount through Shapeshift.)
8 15
Heroic Royal/'Average' Family
(Can heal through SS, can absorb extra mass.)
12 30
Legendary Royal/Notable Family
(weak 'doppelganger')
16 60
Royal Paragon/Family Luminary
(Live in fear. Trust No-one.)
32 120

TRUMP IMAGES
Only available for Trump Artists!! Can NOT be "found" or conjured!

Rank Cost Game Stats
Weak
(restricted trump effect)
0.50 -35
Mortal
(single trump)
1 -25
Notable Mortal
(several trump)
1.5 -15
Luminary Mortal
(trump deck)
2 -10
Weak Royal
(trump memory or powered)
3 -5
Royal
(trump powered)
4 0
Notable Royal/'Weak' Family
('Always on' Trump Memory)
8* 15
Heroic Royal/'Average' Family
(Can create weak trumps)
12* 30
Legendary Royal/Notable Family
(Can create trumps)
16* 60
Royal Paragon/Family Luminary 32* 120

* -- Requires Intelligence at 'GM's discretion'-level..


POWER WORDS

Rank Cost Game Stats
Weak
(contains one word limited in use)
0.50 1
Mortal
(one word)
1 6
Notable Mortal
(Handful of words)
1.5 -15
Luminary Mortal
(Up to 12 words)
2 -10
Weak Royal
(Over 12 words)
3 -5
Royal
(Can Invoke Words)
4 0
Notable Royal/'Weak' Family
(Can design words)
8* 15
Heroic Royal/'Average' Family 12* 30
Legendary Royal/Notable Family 16* 60
Royal Paragon/Family Luminary 32* 120

* -- Requires intelligence.


SPELL STORAGE

Rank Cost Game Stats
Weak
(Holds one spell for a limited time.)
0.50 -35
Mortal
(holds one spell)
1 -25
Notable Mortal
(holds one spell, permanently)
1.5 -15
Luminary Mortal
(Holds up to 12 spells.)
2 -10
Weak Royal
(Spells can be access by non-sorcerer.)
3 -5
Royal
(Can rack and use it's own spells.)
4* 0
Notable Royal/'Weak' Family
(Spell processor/assembler.)
8* 15
Heroic Royal/'Average' Family
(Private power reserves.)
12* 30
Legendary Royal/Notable Family
(Unlimited power reserves.)
16* 60
Royal Paragon/Family Luminary 32* 120

* -- Requires intelligence, sometimes high intelligence.


Step Four: Transferals! Lets you put qualities and powers into the wielder! If, say, you've got Human strength, create a Belt of Strength! When you wear it, you'll have Amber level! Note that it isn't additive; if you've got a sword with 'Chaos' aggression, you'll fight at that level of Warfare even if you're better!


Step Five: QUANTITY! Buy in bulk!


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