How to Build an Item
(and expanded item quality/power levels)
Step one: Pick an item. Swords, necklaces, pencils, musical instruments, humans, animals...whatever you like, the basic item is free.
Step Two: Add in QUALITIES
Note: while the charts below go
(much) higher, players cannot buy items with qualities or powers
past the 4-point value.
(More potent items much be gained during game play, if at all.)
VITALITY
Not just physical strength, this also measures life force.
Rank | Cost | Game Stats |
Weak (good for decrepit crones and aged servents) | 0.50 | -35 |
Mortal (also good enough to animate the inanimate) | 1 | -25 |
Notable Mortal | 1.5 | -15 |
Luminary Mortal | 2 | -10 |
Weak Royal | 3 | -5 |
Royal | 4 | 0 |
Notable Royal/Weak Family | 8 | 15 |
Heroic Royal/'Average' Family | 12 | 30 |
Legendary Royal/Notable Family | 16 | 60 |
Royal Paragon/Family Luminary | 32 | 120 |
MOVEMENT
Animate the inanimate or speed up the pre-animate! (Not combat movement, more long-term
stuff.)
Rank | Cost | Game Stats (Strength Finesse) |
Weak (good for decrepit crones and aged servants) | 0.50 | -35 |
Mortal (animate the inanimate, but get some vitality, too) | 1 | -25 |
Notable Mortal | 1.5 | -15 |
Luminary Mortal (Double* or Special Movement) | 2 | -10 |
Weak Royal (Slight Increase in all Speeds) | 3 | -5 |
Royal (Increase Speeds/Add Special Movement) | 4 | 0 |
Notable Royal/'Weak' Family | 8 | 15 |
Heroic Royal/'Average' Family | 12 | 30 |
Legendary Royal/Notable Family | 16 | 60 |
Royal Paragon/Family Luminary | 32 | 120 |
STAMINA
Not Endurance: this doesn't give healing, just duration. (This is sort of a 'half' stat,
and so has fewer rungs and a lower max).
Rank | Cost | Game Stats |
Notable Mortal | 0.50 | -15 |
Luminary Mortal | 1 | -10 |
Weak Royal | 1.5 | -5 |
Royal | 2 | 0 |
Notable Royal/'Weak' Family | 4 | 15 |
Legendary Royal/Notable Family | 8 | 60 |
Royal Paragon/Family Luminary | 16 | 120 |
AGGRESSION
Not Warfare; this is just combat reflex and skill.
Rank (In Creatures, treat all ranks as slightly better than the same rank in a 'human' or item.) |
Cost | Game Stats (Warfare) |
Weak (why waste the points?) | 0.50 | -20 |
Trained (teamwork, basic tactics, and above-normal expertise in their weapon.) |
1 | -15 |
Luminary Mortal/ | 2 | -10 |
Notable /Weak Royal | 3 | -5 |
/Royal | 4 | 0 |
Notable Royal/'Weak' Family | 8 | 15 |
Heroic Royal/'Average' Family | 12 | 30 |
Legendary Royal/Notable Family | 16 | 60 |
Royal Paragon/Family Luminary (Damned Dangerous in a Creature) |
32 | 120 |
DAMAGE RESISTANCE
Armor -- anything past 1 point must provide coverage!
Rank (weapons of the same rank can breach armor) |
Cost |
Weak (thick clothing) | 0.50 |
Mortal (Resistant to normal medieval weapons) | 1 |
Notable Mortal (Highly resistant to mundane low-tech weaponry) |
1.5 |
Luminary Mortal (Some Bullet/Explosion/Energy Resistance) |
2 |
Weak Royal (Bullet/Concussion/Energy Resistant) |
3 |
Royal (Highly resistant to the Above) |
4 |
Notable Royal (Some resistance to anti-vehicle attacks.) |
8 |
Heroic Royal (Resistance to anti-vehicle attacks.) |
12 |
Legendary Royal (Beyond Julian Armor) |
16 |
Royal Paragon (Greyswandir? Pfah.) |
32 |
WEAPON DAMAGE
Weapons of the same rank as the armor it is trying to pierce can get through at least some
damage.
Rank | Cost |
Weak (well-made weapons) | 0.50 |
Mortal (extremely well-made weapons) | 1 |
Notable Mortal (Toledo Steel) |
1.5 |
Luminary Mortal (Also, modern weapons) |
2 |
Weak Royal | 3 |
Royal | 4 |
Notable Royal/'Weak' Family (Vehicle weapons) |
8 |
Heroic Royal/'Average' Family | 12 |
Legendary Royal (Greyswandir) |
16 |
Royal Paragon (Try to avoid these) |
32 |
INTELLIGENCE & COMMUNICATION
Rank | Cost | Game Stats |
Weak (smart dog) | 1 | -10 |
Mortal | 2 | -5 |
Notable Mortal | 3 | 0 |
Luminary Mortal | 4 | 5 |
Royal | 8 | 15 |
Notable Royal/'Weak' Family | 16 | 30 |
Legendary Royal/Notable Family | 32 | 60 |
PSYCHIC QUALITY
(Psyche-lite: all the psyche, none of the defense!)
Rank | Cost | Game Stats |
Mortal (Occaisional touch communication, heavy concentration) |
0.50 | -35 |
Notable Mortal (Mind-to-Mind touch Communication) |
1 | -25 |
Notable Mortal (Short distance communication with 'bonded' individual.) |
1.5 | -15 |
Luminary Mortal (Can pick up general distance and direction of hostile thoughts.) |
2 | -10 |
Weak Royal (Danger sense at some range. Communicate at range.) |
3 | -5 |
Royal (Flashes of insight, danger sense at range. Contact with anyone in the area. Reach through Shadow to known minds faintly.) |
4 | 0 |
Notable Royal/'Weak' Family (Not as good as Trump, short Psyche contests.) |
8 | 15 |
Heroic Royal/'Average' Family (Communicate as through Trump to known minds, short Psyche battles with known minds.) |
12 | 30 |
Legendary Royal/Notable Family (Psyche battles with known minds.) |
16 | 60 |
Royal Paragon/Family Luminary (Psyche Battle with advantage vs. known minds.) |
32 | 120 |
WARNING: Intelligence and Psyche
makes them vulnerable to Psyche attacks! Therefore, give them:
PSYCHIC DEFENSE
Rank | Cost | Game Stats |
Mortal | 0.50 | -35 |
Luminary Mortal | 1 | -10 |
Royal (can 'cloak' it's psyche) |
2 | 0 |
Royal (can go 'full defensive', but is obvious) |
4 | 0 |
Notable Royal/'Weak' Family (can go full defensive, apparently only to scan) |
8 | 15 |
Heroic Royal/'Average' Family (can go full defensive, apparently only to deep scan) |
12 | 30 |
Legendary Royal/Notable Family (full defensive, practically undetectable) |
16 | 60 |
Royal Paragon/Family Luminary (resistant even to the like of Fiona) |
32 | 120 |
Note that the item must have some sort of intelligence or psyche or trigger in order to invoke this defense, especially if the defense 'conveys'.
(note: while the charts below go
(much) higher, players cannot buy items with qualities or powers past the 4-point value.
More potent items much be gained during game play, if at all.)
Rank | Cost | Game Stats |
Weak (v e r y s l o w i n d e e d) |
0.50 | -35 |
Mortal (can follow someone else's trail) |
1 | -25 |
Notable Mortal (can follow older trails) |
1.5 | -15 |
Luminary Mortal (Can find a way to any Shadow it knows well. Can go quickly if the route is familiar.) |
2 | -10 |
Weak Royal (Can move from one known point to any other at decent rate, or along safe routes.) |
3 | -5 |
Royal (Can 'find' known persons. Route is slow.) |
4 | 0 |
Notable Royal/'Weak' Family (Can 'find' known persons. Route is less slow.) |
8 | 15 |
Heroic Royal/'Average' Family (Can 'find' known persons. Route is normal and moves along well.) |
12 | 30 |
Legendary Royal/Notable Family (Can 'find' known persons. Route can be fast or comfortable.) |
16 | 60 |
Royal Paragon/Family Luminary | 32 | 120 |
CONTROL OF SHADOW
Power over various aspects of Shadow.
Rank | Cost | Game Stats |
Weak (Unrealiable version of next level.) |
0.50 | -35 |
Mortal (Can change simple items and features.) |
1 | -25 |
Notable Mortal/ | 1.5 | -15 |
Luminary Mortal/ (Can affect inhabitants of a Shadow.) |
2 | -10 |
Notable /Weak Royal | 3 | -5 |
Royal (Affect the environment,) |
4 | 0 |
Notable Royal/'Weak' Family (Affect Chance) |
8 | 15 |
Heroic Royal/'Average' Family | 12 | 30 |
Legendary Royal/Notable Family (Lock off Shadows/Control of Access) |
16 | 60 |
Royal Paragon/Family Luminary (Control of Shadow Destiny) |
32 | 120 |
HEALING
Rank | Cost | Game Stats |
Weak (very slow item healing) |
0.50 | -35 |
Mortal (Rapid healing. Item heals like a 'human') |
1 | -25 |
Notable Mortal | 1.5 | -15 |
Luminary Mortal | 2 | -10 |
Weak Royal | 3 | -5 |
Royal | 4 | 0 |
Notable Royal/'Weak' Family (Slow regeration of parts) |
8 | 15 |
Heroic Royal/'Average' Family | 12 | 30 |
Legendary Royal/Notable Family | 16 | 60 |
Royal Paragon/Family Luminary (Corwin regen) |
32 | 120 |
SHAPE SHIFTING
Qualities and Powers are active in all shapes.
Rank | Cost | Game Stats |
Weak (small cosmetic changes) |
0.50 | -35 |
Mortal (two forms) |
1 | -25 |
Notable Mortal (two forms, minor ad libs) |
1.5 | -15 |
Luminary Mortal (12 forms maximum) |
2 | -10 |
Weak Royal (12 forms, can be defined in game) |
3 | -5 |
Royal (Anything of similar mass. Does not gain powers or persona, does not heal through Shapeshifting.) |
4 | 0 |
Notable Royal/'Weak' Family (Can heal a small amount through Shapeshift.) |
8 | 15 |
Heroic Royal/'Average' Family (Can heal through SS, can absorb extra mass.) |
12 | 30 |
Legendary Royal/Notable Family (weak 'doppelganger') |
16 | 60 |
Royal Paragon/Family Luminary (Live in fear. Trust No-one.) |
32 | 120 |
TRUMP IMAGES
Only available for Trump Artists!! Can NOT be "found" or conjured!
Rank | Cost | Game Stats |
Weak (restricted trump effect) |
0.50 | -35 |
Mortal (single trump) |
1 | -25 |
Notable Mortal (several trump) |
1.5 | -15 |
Luminary Mortal (trump deck) |
2 | -10 |
Weak Royal (trump memory or powered) |
3 | -5 |
Royal (trump powered) |
4 | 0 |
Notable Royal/'Weak' Family ('Always on' Trump Memory) |
8* | 15 |
Heroic Royal/'Average' Family (Can create weak trumps) |
12* | 30 |
Legendary Royal/Notable Family (Can create trumps) |
16* | 60 |
Royal Paragon/Family Luminary | 32* | 120 |
* -- Requires Intelligence at 'GM's discretion'-level..
POWER WORDS
Rank | Cost | Game Stats |
Weak (contains one word limited in use) |
0.50 | 1 |
Mortal (one word) |
1 | 6 |
Notable Mortal (Handful of words) |
1.5 | -15 |
Luminary Mortal (Up to 12 words) |
2 | -10 |
Weak Royal (Over 12 words) |
3 | -5 |
Royal (Can Invoke Words) |
4 | 0 |
Notable Royal/'Weak' Family (Can design words) |
8* | 15 |
Heroic Royal/'Average' Family | 12* | 30 |
Legendary Royal/Notable Family | 16* | 60 |
Royal Paragon/Family Luminary | 32* | 120 |
* -- Requires intelligence.
SPELL STORAGE
Rank | Cost | Game Stats |
Weak (Holds one spell for a limited time.) |
0.50 | -35 |
Mortal (holds one spell) |
1 | -25 |
Notable Mortal (holds one spell, permanently) |
1.5 | -15 |
Luminary Mortal (Holds up to 12 spells.) |
2 | -10 |
Weak Royal (Spells can be access by non-sorcerer.) |
3 | -5 |
Royal (Can rack and use it's own spells.) |
4* | 0 |
Notable Royal/'Weak' Family (Spell processor/assembler.) |
8* | 15 |
Heroic Royal/'Average' Family (Private power reserves.) |
12* | 30 |
Legendary Royal/Notable Family (Unlimited power reserves.) |
16* | 60 |
Royal Paragon/Family Luminary | 32* | 120 |
* -- Requires intelligence, sometimes high intelligence.
Step Four: Transferals! Lets you put qualities and powers into the wielder! If, say, you've got Human strength, create a Belt of Strength! When you wear it, you'll have Amber level! Note that it isn't additive; if you've got a sword with 'Chaos' aggression, you'll fight at that level of Warfare even if you're better!
Step Five: QUANTITY! Buy in bulk!