[5] Sense Trump Activity* [5] Trump Caller Identification*[5] Detect traps [5] Detect multiple layers [5] Trump Defense* [5] Trump 'slip'
(note that most of these 'tricks' require trump artistry or training)[5] Trump Blackout [5] Trump Jamming [5] Increase # of Jammed Targets [5] Increased Jamming Subtlety [5] Trump Redirect [5] Trump Spying [5] Trump Security/Subterfuge [5] Bypass Call Refuse [5] Trump Gate
(note that these require advanced trump artistry)[5] Impromptu Trump Trap [5] Trump Image Disguise
* Basic Trump artistry will convey on the artist these trump trick abilites for 'free', but the ability to create Trumps is NOT required for these trump tricks if the character would rather simply learn the tricks -- they represent abilities learned by careful study of how to use Trump, without any inherent facility in making them.
[5] Sensing Trump
A character with this ability is able to sense the usage of Trumps in his vicinity, or Sense when anyone is contemplating their personal Trump (the feeling being somewhat similar to an light, incoming Trump call). Actual range is dependent upon a great many factors and the GM will be the ultimate arbiter as to whether the character can sense the usage or not. Factors affecting this would include the sensing character's Psyche, the proximity to the Trump user, any and all intervening barriers (including other people), magical wards and the like, etc. Additionally, the character will be able to sense the power used on making Trumps. When a character is within a few hundred feet of a Trump being created they will immediately notice this great flux of power (unless the artist has taken special precautions using various wards, scry blocks, Psyche dampers, etc.).
A trump artists abilities when it comes to sensing aspects of Trump is more refined than a lay-persons.
If a trump artist cast the cards for a Scrying they can tell what a particular card may
represent more so than a non trump artist. If Benedict shows up in the Scrying then a
trump artist may be able to detect within the structure of the scry if it represents
Benedict himself, conflict, intelligence, et cetera, making Trump Scrying much more
useful. When a Trump Artist does a sketch, they can get impressions on the subject area,
much like like one might get with a Power's Scrying Lens or Sorcerous sight.
Of course making a Trump of a person can also be very informative, even though the
Artist's insights might only get them pieces of the whole puzzle of who someone is.
[5] Trump Defense
as rulebook
[5] Trump Caller IdentificationThis power allows the character to tell the identity of a caller, without opening to
the contact. Upon receiving a Trump Contact check through your Trump Deck.
The card of whoever is making the call will be psychically active (though if
another Trump conversation is taking place, this will only narrow down the possibilities).
Obviously, this only works if the character happens to have a Trump of the caller.
As the character becomes greater attuned with this Power he/she will be able to
merely concentrate upon his/her Trump deck to determine the caller's identity. Note
that this effect requires that the caller has previously been spoken to frequently via
Trump so that their Psychic image is well known to the character.
If the character is a trump artist, this Skill/Power also enables a character to become
familiar with the style and magical 'mark' of a Trump artist. Unless purposefully
obscured the character should be able to recognize a new Trump as either one of several
artists with which he/she is familiar or as an unknown. If an unknown artist is
encountered any subsequent Trumps rendered by the same person would be obvious to the
character as being from this particular 'unknown' artist.
Normally during a Trump call, the background and environs of both callers
are visible to each other. With this power, you can keep your Trump image from revealing
your position - the other person will hear your voice, but the image on the card will
remain what was painted on it. Luke demonstrates this power sometime in the second series.
Alternately, the image on the card goes completely black.
It's possible, with intense concentration, to jam any one Trump. It requires the actual card of the subject to jam. Concentrate on a single card and the victim will be blocked from sending or receiving Trump calls. Psyche advantage is not 'required' when using this method if the other person simply gives up. However, should someone "push" the contact, then there will be a Psychic battle with the person.
(5 points) Alternately, rather than making it impossible to reach a certain person, you can make any trump call to one person actually connect to someone else. The trump of both the blocked person and the target of the redirection are required.There is another level of concentration where you simply observe the operation of Trump. This allows you to overhear conversations as the Trump is being used. However, you must actually touch the specific Trumps. If you have Trump for only one of the participants in a Trump Contact, you will overhear only what that person says, and will be unable to "hear" the other end of the conversation.
Trump Subterfuge/Security (5 points)This Power can be used to cloak Trump conversations from those who might be sensitive to such (a very distinct Psyche advantage by the opposing party would be required to sense such) and make Trump Spying and/or Trump Sensing nearly impossible.
This power lets you get a Trump contact with someone without giving them a chance to refuse. Sound nifty? The drawback is that you have to wait around, listening at their Trump until they call someone else, before you can do this. The way it works is, if they've got a contact via Trump with someone else, their mental Trump 'door' is 'open'. You just add yourself to the conversation as a totally silent third party, and when they end the call, they're still in a Trump contact - with you.
Trump Gate is the ability to create an open doorway
from any one place to another. It requires the use of a Trump for the destination point. The Trump is then opened normally, but instead of walking through the Trump the user pours Psychic energy into the connection and reinforces the bridge between the two places. Finally, a temporary doorway from one Shadow to another is created. At least Amber Rank Psyche and Endurance is required to create such a Gate, and the character will be totally exhausted from the effort if at that minimum Attribute requirement. Trump Gates only stay open, unattended, for 10 minutes or so, though if the character wishes he/she may continue to pour more energy into it to maintain it, though even a top-ranked individual would be hard pressed to keep one open for more than 30 minutes.Exalted Trump Tricks
Impromptu Trump Trap
By manipulation of the ebb and flow of trump energies in a spied-upon trump
contact, the TA could achieve a number of effects. First, the TA would have to have cards
for both ends of the connection.
Strengthening the pull of one end of the connection while decreasing the strength of the
other end, loosening its anchor in Shadow, creates a 'quick and dirty' trump trap that
pulls subject A to the location of subject B.
Another variation on this is redirecting a call to a trump trap he is holding, shunting the victim into the limbo of his choice. The artist need a trump of the 'reroute' location.
Trump Image Disguise
Allows the artist to intercept a call in process and pose as one of the parties
involved in the contact. First, this requires a clear Psyche advantage and a trump of the
individual they intend to disguise themselves as. The artist then insulates the subject of
one end of the contact from trump energies. That accomplished, the TA channels the
energies into the Trump he is holding for that subject, and uses the psychic imprint of
that individual contained in the card, to mask his own. In theory, disguised calls could
be made in a similar manner.