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Abāragān -- Patriarchal Kingdom of a notably long-lived
people - similar to Tolkien's Gondor during the Lord of the Rings |
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Aramyst -- Monarchy. It's people are very staunch Goddess
worshippers. Their Queen (Daelyn) is married to Gerard's son, Lysander. Currently at war
with neighboring Ys (under the control of the sorcerer known as the Baron). Aramyst is
part of, but distinct from, Arden; and lies about one and a half days from Kolvir by
horse. |
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Argham -- One of the oldest Golden Circle kingdoms, known
for rocky coasts and old, heavily-forested mountain ranges. |
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Blassante -- Rich, open farmlands nestled into the 'south'
side of Arden, reminiscent of the agricultural areas of France. Their primary claim to
fame is being the site of numerous battles over the years. |
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Durien -- Flat, wide watershed to which the enormous Durien
river is central. Well known for extensive export of grains and other 'bread basket'
produce to other Golden Circle kingdoms. |
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Eregnor -- Heavily forested lands part of, but distinct from
Arden. Home to two hostile kingdoms (Kashfa and Begma) that normally occupy their Shadow
with land wars. Eregnor is notable in that more than one kingdom in the Shadow has an GC
treaty with Amber. |
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Haet -- One of the oldest and actually less-advanced members
of the GC Treaty. The Shadows inhabitants are somewhat barbaric. (Note: Societies are
somewhat reminiscent of the novels of Robert E. Howard.) |
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Ilbrizar -- Desert lands on the outskirts of the GC. |
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Kand -- Another desert land with long stretches of
Berber-like coastlands. |
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Logelzk -- Logelzk is not a Treaty kingdom - the Shadow is
dominated by low-browed, simian-like humanoids that are something of a cyclic
perennial blight on the GC alliance. However, like rats or cockroaches, these warlike creatures have
been impossible to eradicate. |
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Mannawnraws (MAN-naun-raws) -- landscapes
reminiscent of the mountains and coasts of Ireland. |
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Medienne -- A Shadow dotted with walled cities, and
many dangerous indigenous phenomena. The rulers of the Shadow rarely ask for help from Amber,
preferring to fight their own fights. |
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Meira -- Small seaside Shadow ruled by a nominated alliance
of merchants and sea captains. |
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Ormeno -- Home to a loud, pleasant people - short of statue,
dark of hair and akin, and given to spicy food and much jesting. |
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Prant -- Cold-climate seaport, frozen in about 45% of the
time. |
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Rendisé -- Rocky coasts, good vineyards, active sea
traders. |
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Skerry -- A loose confederation of islands about a day's
sail due west from Cabra. Well-regarded shadow-mages and conjurers. |
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Verinau -- Shadow of a short-statured people with somewhat
exaggerated facial features, to whom shipbuilding and other applications of mathematics
are nigh on a religion. Verinau is also the home Shadow of the Vari, who appear to be a
long-lost branch of Eldar. Both the Verinese and Vari have been
involved in the design and construction of the new Amber Pattern
Navy. |
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Ys -- Neighboring kingdom to Aramyst, Ys is a very old
non-Treaty Shadow currently under the control of the Baron, from which he stages sea and
land raids. |
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