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Note that this is 'generic' template, useful for any homeland with a rigid feudal social caste and a strong religious presence. Obviously, more specific regional variations are preferable, when available.

Occupations:

  • Cavalry soldier (regular & shock)
  • Entertainer
  • Farmer
  • Foot soldier (any)
  • Healer
  • Hunter
  • Merchant
  • Petty Noble
  • Sailor
  • Scholar
  • Thief (any)

Native Abilities:

  • Assess social standing
  • Obey superior
  • Rural and/or Urban survival
  • [Region] Customs
  • [Region] Geography
  • Speak Native Tongue

Personality: (Note: these are optional)

Fear Dragons
Obedient
Pious

Relationships:

To congregation
To family
To vassal/overlord

Magic: Common Magic, The One Church (wizardry), various residual pagan teachings, more...

Religions: The One Church (cf. Rokari from HQ book), "pagan" teachings, more...


Reasons to Have Left Home

N/A: Most Feudal kingdoms are highly restrictive for social climbers or those who don't have access to the current power structure (women, non-humans, non-nobility, et cetera). Some might leave simply to find a better life elsewhere.

See also: Human Species Keyword

Homeland Keywords

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Page last modified on August 02, 2005, at 01:25 PM by DoyceTesterman

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