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In civilized lands, servants are very common. Some hold hereditary posts, some are hired as needed, and some work freelance, living from job to job. This keyword can also be used for non-servants who do similar work, such as staff at an inn or porters for a caravan. Beginning Hero Suggestions: Many servants get dragged into adventure in service to their masters. Others have been let go without references, and are unable to find work in their old area Still others dream of better things, either making their own fortune or finding a better position elsewhere, or even of serving heros!. In cities and other civilized areas servants can go almost anywhere without being noticed, and are privy to much gossip that never makes it to other strata of society. Appropriate Homelands: Dara Happa, Esrolia, Esvular, Heortland (cities only), Seshnela, Tarsh Abilities: Be unnoticed, Clean, Do unpleasant chores, Ignore hunger, Know gossip, Memorize, Recognize social status, Sense mood. Also choose one of the following:
Typical Personality Traits: Ambitious, devoted, obedient, practical, proud, resentful, resigned, tireless. Typical Relationships: to master or to family, to comrades, to other local servants (if any). Typical Followers: Usually none. Senior servants may have servants of their own, and those who have left service may be accompanied by an old comrade. Standard of living: minimal. In wealthy homes body servants and senior kitchen and house staff may have a common or even better standard of living. Typical Equipment: Clothes, Simple tools (expensive tools will belong to the master), a letter of reference from a previous employer. Magic: Servants typically practice common magic, and few have a specialized magic keywords, as they don’t have the time and resources to devote to earning and keeping that status. There will be some exceptions, typically focused on household or cooking gods. |