Shamans are dedicated animists that use a Fetch to aid them in exploration of the Spirit World.
Useful Magic to pick up
- Becoming a Shaman requires Spirit Face, [Practice] Knowledge, and Follower of [Majestic Spirit] to all be at least at 1W2.
- Fetch -- achieved after your first solo journey into the Spirit World (it can then be had for 3 HP and is acquired as a magical ability at 13). Having a Fetch bestows the following two abilties, used at the rating of the Fetch itself:
- Spirit World Travel skill is used to Enter and Navigate the Spirit World.
- Shamanic Escape lets you leave the Spirit World quickly.
- Some shamanic practices result in additional abilities from your Fetch
Useful Relationships to pick up
- Intercessor to [Spirit Place]
- Intercessor for [Community]
Example Shamanic Practices
- Moon/Death Practice (Jakaleel) p 142
- "First Shaman" Practice p 143
- Horned Man Practice p 146
- Ganval (elemental) Practice p 146