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Shamans are dedicated animists that use a Fetch to aid them in exploration of the Spirit World.

Useful Magic to pick up

  • Becoming a Shaman requires Spirit Face, [Practice] Knowledge, and Follower of [Majestic Spirit] to all be at least at 1W2.
  • Fetch -- achieved after your first solo journey into the Spirit World (it can then be had for 3 HP and is acquired as a magical ability at 13). Having a Fetch bestows the following two abilties, used at the rating of the Fetch itself:
    • Spirit World Travel skill is used to Enter and Navigate the Spirit World.
    • Shamanic Escape lets you leave the Spirit World quickly.
    • Some shamanic practices result in additional abilities from your Fetch

Useful Relationships to pick up

  • Intercessor to [Spirit Place]
  • Intercessor for [Community]

Example Shamanic Practices

  • Moon/Death Practice (Jakaleel) p 142
  • "First Shaman" Practice p 143
  • Horned Man Practice p 146
  • Ganval (elemental) Practice p 146
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Page last modified on August 02, 2005, at 05:25 PM by DoyceTesterman

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