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Game Rules | Keys List > Hyperlinked abilities are non-standard. Each one is meant to represent a cluster of skills typical to an occupation. These clusters may overlap -- for instance, Woodcraft and Seamanship may both allow navigation by the stars. Note that some Abilities that are culture specific in the Near setting are consider Core abilities in this setting. They are noted below with the original culture, so as to be easier to reference in the book. All core abilities are as written, except:
ArtisticCreate (I) - Freeload (I) - Music (I) - Story-tell (R) - Scholar (R) CraftsmanComplex Crafts (R) - Fine Crafts (R) - Haggling (I) - Rough Crafts (V) - Craft Machine (R) - Demoliton (R - Maldor) WarriorFirst Aid (R) - Scrapping (V) - Sense Danger (I) - Battle (R) - Dragoon (V) - Soldiery (V) IllicitClandestinity (Reason - Zaru) - Deceit (R) - Scrounging'' (Instinct - Maldor) - Stealth (I) - Streetwise (R) - Theft (I) - Carousing (I) - Intimidate (V) OutdoorAim (V) - Athletics (V) - Animal Ken (I) - Farming (Reason - Zaru) - Woodscraft (R) - Riding (V) - Sailing (V) PriestlyCounsel (R) - Discern Truth (I) - Orate (R) - Pray (V) - Science (R) - Surgery (R) - Teaching (I) SocialDueling (V) - Etiquette (R) - Savoir-Faire (I) - Serve (Instinct - Zaru) - Sway (I) - Diplomacy (R) New Ability DescriptionsArtisticScholar (R) CraftsmanCraft Machine (Reason) Demoliton (R) WarriorDragoon (V) Dragoons are organized not in squadrons or troops like the cavalry, but in companies like a foot soldier, and their officers and non-commissioned officers bore infantry ranks. The flexibility of mounted infantry make dragoons a useful arm, especially when employed for "internal security work" against smugglers or civil unrest. The dragoon regiments are also cheaper to recruit and maintain than the notoriously expensive regiments of cavalry. When dragoons were introduced, they were provided with a sabre, an axe and a musket: many armies imitated this all-purpose set of weaponry. Soldiery (V) IllicitCarousing (I) Intimidate (V) OutdoorRiding (V) Sailing (V) PriestlyScience (Reason) Surgery (Reason) Teaching (Instinct) SocialDiplomacy (R) |