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((Amber Shapeshifting Rules))

With the right species keyword (Chaosite, for example), Shapeshifting works much like the Puma Person abilities within Heroquest, in which a few 'set' forms have a default resistance of 14 to shift in to, using a "Shapeshifter" ability.

For Sorcerors switching to any form (or Shapeshifters shifting to new or unfamiliar forms), the default resistance is 20m, and might be further adjusted depending on specific circumstances.

Shapeshifting is always fatiguing; shifting forms usually results in a resisted ability check to avoid Harm in the form of "blanket" stat penalties that must be healed like any other sort of damage.

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Page last modified on April 19, 2007, at 04:54 PM by DoyceTesterman

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