A quick overview of the major deities in the region: some names may change in the future.
More will be added. Let me know if I'm missing any major areas.
Common Name | Title/Nickname | Rank | Sphere | Domains | GvE | LvC |
Veireas | The Warden | Major | Death | Law, Fate, Death | Evil | Lawful |
Kar | Paleface | Major | Darkness | Darkness, Destruction, Trickery, Illusion, Moon | Evil | Neutral |
Eollana | Earthmother | Major | Life, Fertility | Plant, Animal, Earth, Good, Healing, Protection | Good | Lawful |
Bran | Sunmist | Major | Light | Good, Protection, Strength, Sun, Healing | Good | Neutral |
Greyclaw | Hoarfrost | Major | Chaos | Strength, War, Animal, Chaos, (Death) | Neutral | Chaotic |
Algessa | The Fates | Major | Order | Law, Protection, Planning, Fate | Neutral | Lawful |
| | | | | | |
Mordith | The Demonprince | Minor | Undead/Demons/Magic | Evil, Chaos, Magic, Spell, Knowledge | Evil | Chaotic |
Keogh | Bloodlust | Minor | War/Rage | Chaos, Evil, War, Destruction, Strength | Evil | Chaotic (N) |
Drakul | Vengeance | Minor | Vengeance | Law, Evil, Knowledge, Retribution, Planning | Evil | Lawful |
Merior | The Thug | Minor | Crime | Strength, Evil, Planning | Evil | Neutral |
Rueben | Trickster | Minor | Mischief/Trickery | Chaos, Trickery, Luck | Good | Chaotic |
Tirana | Lady of Veils | Minor | Justice | Law, Good, Knowledge, Protection, Retribution | Good | Lawful |
Kethril | The Battle-Saint | Minor | Honor | Law, Good, Healing, Protection, War | Good | Lawful |
Denar | Coinfingers | Minor | Commerce/Trade | Knowledge, Travel, Trade, Protection | Good | Neutral |
Firos | The Martyr (The Ox or The Mule (Derisive)) | Minor | Sacrifice/Charity | Good, Healing, Protection, Strength, Suffering | Good | Neutral |
Osse | The Stormlord | Minor | Oceans/Sea | Chaos, Ocean, Air, Protection | Neutral | Chaotic |
Erynnor | Lord Calmwater | Minor | Rivers/Lakes | Plant, Animal, Water, Healing | Neutral | Lawful |
Meridian | God-Mage | Minor | Knowledge/Time/Magic | Magic, Knowledge, Illusion, Spell | Neutral | Lawful |
Bjogan | The Sky King | Minor | Weather/Seasons | Air, Water, Plant, Healing | Neutral | Lawful |
Lothos | Gypsy Justice (non-personified) | Minor | Retribution | Law, Knowledge, Protection, Retribution | Neutral | Lawful |
| | | | | | |
Elspeth | The Mistletoe Queen | Minor | Forests | Chaos, Good, Plant, Healing | Good | Chaotic |
Kazad | Stoneface | Minor | Mountains | Law, Good, War, Strength | Good | Lawful |
Yiada | Mother Battle | Minor | Festivals/Battle | Good, Law, Protection, War, Family | Good | Neutral |
| | | | | | |
All-Father | The Burned God | Depends | Order/Sacrifice | Law, Protection, Healing, Knowledge, Retribution | Good | Lawful |
Algessa, goddess of order
All-Father
The (essentially) monotheistic faith of the All-Father originated in the highland clans
and has been known outside that area for nearly 1000 years, though it has only recently
gained any popularity elsewhere. Temples hold their main ceremonies on the first day of
the week, the day usually treated as a holy day in the Ten Cities; they are complex, and
exhibit considerable showmanship - the costuming of the upper level priests uses much silk
and velvet, gold lame, and just plain gold ornamentation.
Bjogan
The god of the weather and the seasons, Bjogan seems to have migrated to the common
human pantheon from the Barbarian tribes.
Bran
The god of the sun represents fire and light. The cult is very popular with the nobility, and is even paid lip service by the wealthier Guildsmen merchants. The golden robes with hems of embroidered flames are shown respect in most locales, and the main temples of Bran are ornately decorated in the God's preferred metal: Gold. (No one's ever called priests fools.)
Denar
An old god, Denar has been worshipped for nearly 5000 years, and is one of the few gods
considered interested enough in the younger races to walk among them in their forms. The
basis for entry to paradise in the cult of Denar is the simple accumulation of
large amounts of money (not by raiding, but by trading); the more money one has made in
his lifetime, the higher one's place in the afterlife will be. In more recent times,
requirements for charitable donations at one's death and during life have worked their way
into the equation.
Note that this wealth does NOT include inherited
fortunes; the money must be EARNED in one's lifetime (though the church itself does not
turn up its nose when a portion of such inheritance becomes a donation). Denarius is quite
popular among Guildsmen and craftspeople, since it gives them a platform on
which to base some feelings of superiority to those of 'breeding.' The faith is, of
course, despised by the nobles, and, although ancient, has only recently gained real
power, as the 'might makes right' notions of the old guard kept it in hiding for
centuries.
Drakul, God of Vengeance, full brother to Lothos and Tirana.
Elspeth , Elven goddess of the forest. Elspeth is the matriarch of the Elven Pantheon.
Eollana
The cult of the triple-faceted earth mother, Eollana, is the largest of all the faiths
prevalent in the region. Eollana herself is represented as gamine, mother, and crone,
representing the three major facets of life and womanhood - youth, birth, and death. The
sect is primarily a fertility cult; it is popular with those involved with agriculture and
husbandry -- such as the farmers and stock raisers of the countryside surrounding the
towns. Women who desire children, regardless of their other religious affiliations, will
come to this temple and pray for the goddess' blessing.
Erynnor
The god of Rivers and Lakes is well respected in the region. Erynnor is the only god of
non-Elven origin to whom the Elves pay any respect. Erynnor is respected by all the other
religions, and is believed to have much influence with the sea gods worshipped by many
sailors. There is an annual ceremony in all the regions towns at which the major figures
the town in question thank the god for his continued support, and beg him to continue for
another year. Other religions may be wealthier and of greater regional importance, but
Erynnor is paramount in the eyes of many.
Firos
(Ed. -- I think of the Franciscan Order when I think of these guys.) The 'Firans', meaning the 'burden bearers' are a monastic order who provide succor and assistance for the needy, especially children; lesser brethren are frequently seen on street corners, begging a few coins to feed those they gather into the homes they maintain. These friars dress in brown robes with a bright red sash and normally have a small throng of children clustered about them: they are famed as storytellers and toy makers (in their spare time). The friars also attempt to provide some training in a trade or craft for those who elect to remain with them.
Greyclaw
The God of Chaos. Among the barbarian tribes to the north, Greyclaw is Death (though his Chaotic Neutral designation does not change).
Kar
The twin brother of Bran, Kar (the god of the moon and the dark of night) is frequently thought of as Bran's the other half: the brooding, near-evil side. This is not a popular faith, but since the other priesthoods share a belief in Kar, he does have a number of adherents. It is whispered that the priests of Kar still practice blood sacrifice of members of the younger races. Few people care to be in the vicinity of the god's black temple when the major moon is full, and those who have had the temerity (or the misfortune) to wander near tell tales of the noises that they have heard emanating
from the structure. If the priests do engage in such practices, they have managed to keep
it a very close secret.
Kazad, Dwarven god of Mountains and Earth. The patriarch of the Dwarven Pantheon.
Keogh, god of fury.
Kethril
The Warrior's Patron is extremely popular with most of those who follow the ways of
battle. Many soldiers are devotees of Kethril, who promotes a code for the
warrior with the promise of an eternal life in an idyllic setting for those who follow the code to the
best of their ability.
Professed priests of Kethril wear normal clothing (and, usually, armor) with an over-tunic of white bearing a stylized sword over a simple circle near the hilt-piece on both the chest and back; the colors (red on white) are designed to stand out in the midst of battle.
These priests tend the hurt on both sides (if both sides are human or another 'light' race), and rescue wounded fighters even from the middle of a swirling melee (the occasional fighter who has gone deep enough into battle fever to raise weapon to a priest of Kethril is almost always cut down by her own comrades before she can strike.)
Kethril is acknowledged as a younger brother to Bran, the Lord of Light, and the relatively power of his priesthoods have risen in like fashion. Truly devout members of the clergy join the Templars, a militaristic order within the greater faith, composed mostly of fighters, paladins, and priests.
Lothos, God of Retribution, full brother to Drakul and Tirana.
Meridian, goddess of time and knowledge, mistress of magic.
Merior, God of Thievery. Patron of the muggers, thugs, assassins, and dark-hearted rogues.
Mordith, god of the undead and demons, master of dark magic.
Osse, god of sea.
Reuben, God of Mischief and Trickery. Patron to Bards and Entertainers (and light-hearted rogues).
Tirana, Goddess of Justice, full sister to Drakul and Lothos. Main local temple in the town of
Cairun.
Ulthi, god of chaos.
Veireas
The god of death is always referred to as a 'he', though curiously, Veireas is depicted quite asexually. Veireas is generally not seen to hold malice for mortals, though he is not liked.
The Way (The one and only way to get a cleric with divine spells w/out a patron deity)
The Way is not a religion as such, but a philosophy of ethical conduct; its adherents believe that if one lives the best life possible, dealing fairly (i.e., in accordance with the Prime Laws) with one's neighbors, at all times the believer will eventually progress to a state of perfection, in which the spirit will merge with the basic life principle prevalent throughout the universe. (Grab a book on Taoism if you can't wait.) They believe that all beings in the world, whether they realize it or not, abide by these laws.
There is no particular leader of the Way; all are equally responsible (self-responsible). Their temples are usually merely a library with a number of reading rooms where one may study the various scrolls, tomes, and texts that have been accumulated in the five centuries since the belief system evolved.
Yiada, Halfling goddess of festivals and battle. The matriarch of the Halfling pantheon.