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By default, everyone knows some Common Magic -- think of this as... when you read about someone "making a sign to ward of an evil eye" or "knocking on wood", little lucky charms, rhymes your mom taught you, songs your father sings as he plows the field... that kind of thing -- that's Common Magic, except that in this case, it DOES something. All Common Magic normally does is provide you with another source of __passive__ Augments to other skills -- normally, you can't roll directly against them as a skill.
Example: I have the Common magic talent "Jump over Gap" at 17. It will provide me a +2 augment to my Jump skill rolls, IF I'm jumping over a Gap. If I'm jumping over a fence, it provides no augment (magic is very specific in that way). Further, I can't roll against "Jump over Gap" actively.
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