Recent Changes - Search

Heroquest

Back to Main Wiki

Heroquest Homepage

Rules:

Campaigns:

Outside Links

Other:

Back to Main Wiki

Pm Wiki

Recent Changes Printable View Page History Edit Page

Magical abilities practiced (usually) by Theistic religions (pantheistic faiths). A magical Feat is essentially an Initiate or Devotee recreating one of the mythic feats of the deity or deities they worship. (Although the end result within the game is the effectively same as an Adept casting a Spell or Practitioner using a Charm.)

Note that Feats are specific magical abilities within a larger Affinity -- most major deities have up to three Affinities (which can be used as passive augments on the generic category they encompass), each with several specific Feats within the Affinity that can be used as Active magic.

Feats are not "separate" from the dominant Affinity it is a part of. This means:

  • Either the Affinity can be improved or a specific Feat can, by using Hero Points.
  • Two Feats under the same Affinity cannot be invoked (actively or passively) at the same time.
Edit Page - Page History - Printable View - Recent Changes - Search
Page last modified on August 02, 2005, at 05:25 PM by DoyceTesterman

Creative Commons License
This work is licensed under a Creative Commons License.