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This page is intended for listing ideas for Limits and Restrictions not discussed in the main rulebook. Many of the Restrictions in the rulebook are capable of infinite possibilities, such as Respectful and Ceremonial. __Betting Man (or Woman)__ If offered a bet (a real bet, not a sure loser), the Noble has to take it. The bet could be on a hand of poker, on the outcome of a hundred-year war, or on which raindrop will reach the bottom of the windowsill first. The character can negotiate as to the precise odds or conditions, and cheating is not forbidden by this Restriction, but he has to at least make a counteroffer on 'reasonable terms' focused on the topic originally proposed. The Noble gets MPs when he pays off a losing bet with significant consequences, when he has to go to great lengths to avoid losing a bet, or when he gets in trouble because he failed to pay up. At the HG's option, MPs may be awarded for winning bets as well, depending on the consequences that come from it (making enemies, for example). The Noble may still get MPs for a losing bet even if they started the bet; in many cases frequently proposing wagers is part of the character of Nobles with this Restriction (and may even be part of the Restriction itself). __Confidentiality Bond__ The Power may not reveal a secret passed in confidence without the permission of the confider. __Easily Tempted__ The power's ability to resist temptation is minimal at best. When offered a pleasurable temptation, the power must accept it, indulging until the urge is satisfied. The power only receives a MP when this indulgence is to his detriment, of course. __Enraptured by (something)__ When the power first perceives something of a particular type, they become entranced by it, and unable to take any action. This Restriction can have lots of variants, like how long or what might end the enrapturement, what kind of actions the Noble can take anyway, and (of course) what causes the enrapturement. __Wanderlust__ The power dislikes staying in one place for very long. The power gets MPs when he leaves somewhere to his detriment, or starts acting suboptimally because of his desire to depart. |