Main Menu
Back to Main WikiPm Wiki |
Sorcerer, by default, is not predicated on the idea that everyday mortals exist in the mundane world and Sorcerers are somehow "in the know" about what's really going on and that hidden reality is based on the activities of these Demons. The key is that Demons don't exist, not even in game. The game isn't about "here and now plus demons" in the archetypical way in which the demons are considered to be a part of the setting; there isn't a predefined place where demons come from, because that would give them a sort of logical sense, make them understandable, and perhaps give them a place in this world. They have no place in the world. Demons cannot be considered or compared in isolation; they can't have perform social tests and operators on them because they are Not Human. Alone, there is no standard of conceptualization for Demons; the only way to understand Demons is by understanding Humans and Humanity.
To grasp "default" Sorcerer you have to accept this paradox, "Demons don't exist, and you've just bound one into your service." The point being that Sorcerers are everyday mortals who have, plainly, gone to great lengths and risks to accomplish the impossible. Why? That's the default Premise of a Sorcerer game. [1] [2] See also: Setting A Caution regarding the PC's DemonsThe simple fact is that if the Sorcerer doesn't have a desire or need to have a demon, then he simply banishes it and ceases to be a Sorcerer. Game over. To make play work, the Sorcerer has to have a reason to have the Demons. This is what drives play. It's not about the cool powers, but why the sorcerer needs them. This sets up the dysfunctional relationship between Demon(s) and Sorcerer, all in relation to the Humanity mechanic. Without the Ssorcerer's Need?, there's never any choices for him to make relative to Humanity, and the game falls down. Not giving a Sorcerer a Need for their Demon in Sorcerer is like not giving a D&D character a class. |