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These steps were compiled by James Nostack? Step 1 - Intentions.Everybody involved in the conflict states their intentions, in no particular order.
Step 2 - Determine Modifiers.Here, you tally up modifiers for the rolls. Important modifiers to keep in mind--
Note that sorcerers, and only sorcerers, can "push through" a certain amount of damage:
Step 3 - Roll for Order.Everyone rolls dice. This establishes the order for action. Depending on results later on, you might end up adding more dice to one side or the other, which will have an effect on performance but not on the order, which is fixed at this stage. Step 4 - Reaction Rolls.In Step 3, you not only determined order, but also performance. Now, whoever is the "direct object" of that performance rolls to react.
CombatThis is where things get a little tricky. Reacting when you haven't acted yet.If you were attacked while waiting to implement your action, you have two options: either abort the action (which means you can defend with Stamina plus modifiers), or suck up the hit (which means you defend with 1 die plus modifiers) and perform your action at the appointed time. Reacting when you have already acted in this round.If you already used your action in this round, you can defend using your Stamina plus any relevant modifiers. Getting Clobbered by Lots of Dudes.Okay, let's say you're being pummeled by Thug A and Thug B. Thug A attacks; you defend; Thug A ends up beating your ass so bad that you don't have any dice with which to defend against Thug B's attack. "So, what happens? I'm penalized so bad I can't even defend, so how do we resolve the attack?" Answer: you get enough bonus dice to boost your score to 1; Thug B gets an equal amount. (Like, if your score was -3, both you and Thug B would get 4 bonus dice.) Step 5 - Apply Consequences.Look at the damage chart. Please note that Temporary damage applies to your Next Roll--for whatever purpose that may be. After that roll is made, that particular bunch of Temporary damage goes away. Step 6 - Finishing Up.Is the fight over? If not, go back to Step 1.
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