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If you decide to Suck It Up (rolling only one dice against an action that comes before yours in Initiative Order in order to keep your action, rather than abort to a normal defense roll) any penalties you accrue from that 1-die vs. the attack check will act as penalty dice against the action you decided to keep. [1]

Cross-reference
See Currency to understand why that will probably mean bonus dice for your opponent.
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Page last modified on August 02, 2005, at 01:25 PM by DoyceTesterman

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