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Members studying to be in a Wizardry School? are called Apprentices and can learn to use the Spells of that School...

Requirements To 'upgrade' from a Worshiper to Apprentice (or to begin play as one) [HP requirement?] gain:

  • Member of [Academy or School]
  • Rule of [Founder] -- provides knowledge of the school's practices.
  • Know [Founder] -- used for Piety rolls if necessary. Seperate skill from "Worship [God]"
    • Apprentices have all the benefits of a normal Worshiper (indeed, in many ways they still are simply a lay member of the Church).

Magic Gained

  • Symbolic Sight -- Allows the apprentice to perceive magical and otherworldly power in the area.
  • Aid My Master Spell
    • Concentrating allows Common Magic Spells (as well as the Spells of the School) to be used Actively, though sometimes the religion may frown on the use of some common magic spells.

Virtues -- the Initiate can select any of the traits seen as 'good' or commonly found within their religion.


Magic Notes

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Page last modified on August 02, 2005, at 01:25 PM by MikeHolmes

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