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Choosing Full Defense gains you +2 dice on your defense roll, which are mainly Initiative dice, in the sense that if your Defense "goes off" first, you get the full Roll+2, but if the attack you are defending against goes off first, you still have to either Suck It Up, or abort your action (full defense) in favor of your NORMAL defense with no bonuses. [1]

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Page last modified on August 02, 2005, at 01:25 PM by DoyceTesterman

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