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Characteristic AbilitiesThe Finnish version of the game recommends that more general abstract Abilities (of which some examples are "Beautiful (I)", "Strong (V)" and "Intelligent (R)") can be used side-by-side with the Abilities proper, but only with the understanding that the more generic Abilities are mainly used for bonus roll-overs, with the SG having a free hand to pick which Ability is used for conflicts. So if your character has a few vague generic Abilities, the SG is well within his rights to declare that any given conflict requires more specific knowledge, but allows bonus dice from your ultra-generic Ability. For example, beauty could be used by the character in most social situations for bonus dice, but as primary Ability it could only be used in... well, attracting a spouse or winning beauty contests, really. [1] Stay UpThe description of Near makes frequent mention of the Stay Up ability. What is this? The Stay Up ability is from TSOY1. Ignore it, or use the Endure ability instead. [2] Trained FightingThe Scrapping ability is described as "untrained fighting". What abilities represent trained fighting, like sword use? I can't seem to find any. Trained fighting is represented by different abilities underneath cultures. Each culture has its own way to fight. [3] |