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Open Abilities

((See Also: Sci Fi Abilities)) ((See Also: Steampunk Abilities))

Hyperlinked abilities are non-standard. Each one is meant to represent a cluster of skills typical to an occupation. These clusters may overlap -- for instance, Woodcraft and Seamanship may both allow navigation by the stars, and "Riding" essentially combines parts of Athletics and Animal Ken into one skill, specialized for horses.

Artistic

Create (I) - Freeload (I) - Music (I) - Scholar (R) - Story-tell (R)

Craftsman

Complex Crafts (R) - Fine Crafts (R) - Haggling (I) - Rough Crafts (V) -

Warrior

Battle (R) - First Aid (R) - Scrapping (V) - Sense Danger (I)

Illicit

Carousing (I) - Deceit (R) - Intimidate (V) - Stealth (I) - Streetwise (R) - Theft (I)

Outdoor

Aim (V) - Animal Ken (I) - Athletics (V) - Riding (V) - Seamanship (V) - Woodscraft (R)

Priestly

Counsel (R) - Discern Truth (I) - Orate (R) - Pray (V) - Voodoo (I)

Social

Diplomacy (R) - Dueling (V) - Etiquette (R) - Savoir-Faire (I) - Sway (I)


New Ability Descriptions

Artistic

Scholar (R)
Scholar covers the arts of literacy, writing, and abstract debate. A scholar will normally have a specialty such as law, history, or medicine.

Craftsman

Warrior

Illicit

Intimidate (V)
The skill of scaring people into letting you have your way.

Carousing (I)
Knowing your liquor, holding your liquor, and ensuring that everyone around you is having a good time.

Outdoor

Riding (V)
Horsemanship, jumping, controlling a horse in dangerous conditions, taking care of horses, and maintaining riding equipment.

Seamanship (V)
Sailing water-going vessels; knotwork; navigation; simple repairs; finding and avoiding hazards on the water.

Priestly

Voodoo (I)
A catch-all "occult" ability useful in some settings. Use it to know things about magic, resist spells, or perform ritual magic (raising a zombie, trapping a ghost-spirit, etc). It has many applications, based on what you want to accomplish.

Social

Diplomacy (R)
Formal negotiation and statecraft; knowledge of politics and law; bargaining and deception.


See Also: Sci Fi Abilities

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Page last modified on April 27, 2007, at 03:49 PM by DoyceTesterman

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